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Post by almasy87 on Sept 8, 2018 9:15:19 GMT -5
Ok so.. I have followed tutorials from here on how to do this conversion. Moved as usual all weights and geometry data and set armature bone etc so it moves with joints. Moving on to texture. The texture I extracted from tsrw is a 1048x1048. As should be for hair cause afaik even in s4 the hair part in the map is squared. Anyway, I assume I must move it properly into place. So when I go to Edit mode, select the UV map with A, it's still a square. As soon as I add a 1024x2048 picture the uv map changes and becomes a rectangle. Not sure if I explained that well so here are 2 images: Square imgur.com/a/mLwmq5xRectangle imgur.com/a/2qNsm84Why? :/ I am most likely doing something wrong, but this way it gets all messed up and doesn't fit the hair anymore. Can anybody point out how to do this correctly? Also, apparently hair (it's my first time doing this) have 3 mesh. Do I adjust the uv map position for all 3 mesh and how to make it exactly the same? Confused about this part too. Thanks in advance!
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Post by almasy87 on Sept 8, 2018 9:28:44 GMT -5
Little edit: I recalled if you scale pressing x it scales horizontally so I can make it a square again, but how do I make it exactly the same dimensions? Just looking and moving the mouse seems too random
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Post by inabadromance on Sept 8, 2018 14:27:05 GMT -5
hi! I'm doing all this by heart so it might be wrong. it'd be useful to have the blend at hand to check if it's correct.
press A to select all the uv. press R (resize), X (locks to x axis), write 0.50 and enter. might be Y instead of x , I always confuse those two 😹
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