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Post by SimVault on Oct 17, 2018 20:10:57 GMT -5
Here lately, when I make my own meshes in blender and I go to try to import to S4S I get an error message stating:
"Stuido is unable to access:
C:/ProgramData/S4Studio/Scripts/objectexporter.py because it is being used by another program: Blender"
I was told by a creator to go into my task viewer and close out of blender there. Which I did, but I am still having the issue. My mesh it taking forever to import. That same creator told me it's probably because I have a high poly mesh, which I'm not 100% right now how much it is because I don't want to go into blender while I'm still waiting for the mesh to import.
I have the object at a 1 Cut and the white bottom base at a 0. I even imported my object as a .obj and put it into EA's mesh. I have it all perfect.
All I want is to be able to make my own custom content!!!! Why can I never get it right?!
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Post by Leniad on Oct 17, 2018 21:20:23 GMT -5
I am not sure the nature of your question. If you imported the mesh as .obj into an EA mesh, saving should be all that is required. If THAT is the problem then high poly count may be the culprit. High is not a good description, let's say polys >2000 faces. This is my definition, so take it for what it's worth. How high is your count? Seeing the file may hold vital clues to your issue, so posting a link may help.
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