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Post by sanmyshunowitch on Oct 26, 2018 16:28:10 GMT -5
Hi I'm new in general to everything. Sorry if this is wrong board/been posted before. Is there a way to make a pose without the accessory being stuck to your hand?. I tried, moved the object how i wanted but in game it just stuck to the sim's hand... For example a girl reaching for a butterfly flying above her or throwing a ball, etc?
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Post by inabadromance on Oct 26, 2018 17:16:56 GMT -5
Hi! Yeap, it is possible. I'm assuming you're moving the object in OBJECT mode where instead should be moved in EDIT MODE. If you need more help, please share the blend file.
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Post by sanmyshunowitch on Oct 27, 2018 7:12:06 GMT -5
Hi! Yeap, it is possible. I'm assuming you're moving the object in OBJECT mode where instead should be moved in EDIT MODE. If you need more help, please share the blend file. I trie d both modes but both had same result. How do i share the file?
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Post by inabadromance on Oct 27, 2018 16:57:18 GMT -5
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Post by sanmyshunowitch on Oct 28, 2018 15:10:38 GMT -5
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Post by inabadromance on Oct 29, 2018 20:48:37 GMT -5
Is this the accessory i converted? What exactly is it that you want to do with it? As i mentioned in a previous post, you need to move the object in EDIT mode, not OBJECT mode. The broom has been moved in object mode. I would delete the broom and re append it again. Go into edit mode, select all the mesh and move it like you want to. For the item to stop moving with the body then you'll need to remove all weights... but bare in mind that this will only work for this particular pose i believe.. i'm not sure how you'll do others.
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Post by sanmyshunowitch on Oct 30, 2018 5:59:17 GMT -5
Yeah seems so. I've moved it in edit mode multiple times right now, removed the weights, re appended it, everything.. but it's still doing the same thing in game. Is there anything else I'm supposed to be doing?. www.mediafire.com/file/t1t4445wdvvt8bd/wip.blend/file
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Post by inabadromance on Oct 30, 2018 9:10:26 GMT -5
can you please share the original accessory's blend please?
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Post by sanmyshunowitch on Oct 30, 2018 13:36:06 GMT -5
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Post by inabadromance on Oct 30, 2018 18:19:26 GMT -5
Okay, from the first blend you shared this is what you should do: First, go to modifiers and apply the transformation. This will make the broom stop moving in blender with the rig and set it in place. (if the sidebar isn't opened press N to make it show up) Then put 0 on all boxes under 3D cursor. Head over to the bottom down menu as shown below and set the origin to cursor. Delete all bones as suggested on my previous post.
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