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Post by toreshinbo on Oct 29, 2018 18:26:09 GMT -5
Hello everybody. This is my first hair mesh and I followed this tutorial with my own twist. However, when I've finished it shows up all weird and glitchy in CAS. In Sims 4 Studio it shows up fine. I'm just a beginner and I don't understand what I did wrong and it's getting frustrating. This is how it shows up in Sims 4 Studio But this is how it shows up in game. Here's the link to the package if preferred. Any help would be greatly appreciated.
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Post by minimonster on Oct 31, 2018 18:47:53 GMT -5
Hi toreshinbo. Cute mohawk! So, I noticed right away uopn opening your file what your issue was, and exporting the mesh to Blender confirmed my suspicion. I uploaded a screencap on Imgur HERE. The texture for the mowhawk itself is quite small, and 'squished' up to only a fraction of what the mesh itself is looking for. The actual layout & size of the UV looks to be pretty spot-on, and shouldn't need changing (or need very much). I tried to find the image that is THE reference for CAS item UV spaces in the Tutorials section here on the forum, but was unable to. A quick search on Google found the link for me, which of course leads right back here, and is a Very Important posting by the amazing and wise brujah, HERE The image in that post has the correct layout for each CAS item, and where the game looks for it. In this case, with the absence of any texture where the mesh is looking for one, one ends up with something like the last image in your post. Easily fixed, if you copy your texture, then enlarge the copied portion to be the same size as the 'Hair Space' of the layout and then replaced in the .package. Problem Solved! (I hope you understand what I wrote...)
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