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Post by fictionalviking on Nov 3, 2018 23:42:20 GMT -5
Hello all, I'm trying to convert an object into an accessory, but I'm having problems finding the object in the CAS accessory list after I export the mesh and texture. I have added the file to the S4S mods folder and it's not showing up when I click CAS --> Create 3D mesh. So I have the object right here and I can open it up and export the mesh and texture and save the package just fine. But when I go to CAS to find it, I get this. And if I click on it and go through the steps to save it as a package, this error message pops up. I'm not sure what I'm doing wrong or if I'm missing a step. Can someone please help me out?
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Post by inabadromance on Nov 3, 2018 23:52:09 GMT -5
Hi! I'm not really following. You export the mesh from the build buy catalog.. then you clone a EA accessory and import the mesh and textures following this guide: sims4studio.com/thread/10/tutorial-using-sims-studio-accessory. You also need to organize the uv map into the CAS texture, cut number, weight and vertex paint accordingly.
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Post by fictionalviking on Nov 4, 2018 0:31:48 GMT -5
Oh, that's what I was looking for! I was trying to follow a few different youtube tutorials and everything was just mushing together and not making any sense whatsoever. I'll give this a try. Thanks!
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