Post by lexus20 on Nov 29, 2018 9:36:37 GMT -5
Is it possible to make the vault placeable between walls like closets (I'm talking about the regular vault, not the vault door)? I tried to push the vault to the back so the door would be at y=0 like closets (I did this by moving the mesh in Blender by 0.603 in the y axis, I changed the transformbone in the Rig/Slots tab in S4S to 0.603 as well), and tried to import the vault door wall cutout (since the regular vault doesn't have a cutout) but I don't know how to link the DST image to the cutout info table. I tested it in game and as expected there's no cutout since I didn't link it, just imported it. There are 2 other problems as well: During the door animation and when the door is open, the vault goes back to its original position as before I edited the mesh, and also the vault doesn't fully work because of the wall in its way. How can I link the DST image as a cutout, remove the wall restriction (since closets don't have them) and also avoid the vault from moving to the front when it opens?
Images:
{Spoiler}
The only way I found to do this is if I separate the door and the rest of the vault into two objects, but then there will be no laser beams when the door is closed, since the door is a separate object. Also, if there's a way to keep it as just one object like the original one it would be better.
Images:
The package files are available here (V1 is the first version I talked about, where it's just one object and there's no cutout, and V2 is the second one, where the objects are separate but there are no laser beams since the door is separate). Don't have both versions at the same time since they are conflicting (the ids are the same since the interior part of the vault in V2 was made from the same file as V1).
{Spoiler}
The package files are available here (V1 is the first version I talked about, where it's just one object and there's no cutout, and V2 is the second one, where the objects are separate but there are no laser beams since the door is separate). Don't have both versions at the same time since they are conflicting (the ids are the same since the interior part of the vault in V2 was made from the same file as V1).