Post by attucks on Nov 30, 2018 17:46:50 GMT -5
First post, took a look around and I think it would belong here, but feel free to point me elsewhere:
I am an amateur at coding (twitter bots, websites, APIs etc) but I know enough to be dangerous. I had an idea for a story line that will require a sim to make and sell jewelry (♫she's makin' jewelry now!♫). I thought this could be a great idea for my first more in-depth mod. I've done recolors of assets before (some paintings, some siding, etc) but what I want I believe will require something more hand on.
My idea would be to take the woodworking bench, clone it and then change the objects that it can output (assuming their are named by some sort of ID or type?) to be some 'clutter' jewelry instead.
Problem is, I don't know where to get started. I understand that the recent patch has required the use of python, I am fine with that (I've only used it once before but, the internet is there) but that would mean that older tutorials are bunk? tell me if I am wrong please.
Here's what I tried:
Opened via object override in S4S
See nothing obvious in Studio pane, open Warehouse
Warehouse seems to be closer what what I am looking for, but flipping through the files, I see a lot of stuff defining the object (price, how it can be placed, etc) but nothing regarding what it outputs. Is it possible that what I am looking to do is change something else, an action perhaps?
Under that assumption, I checked Animations (doing override again, but really not sure why necessarily) and cloned a 'a2c_woodWorking_craftSculture_succeed_x' but I didn't see anything obvious there
I know it is naive to assume it would be as simple as finding and replacing some IDs, but can anyone point me in the right direction? Much appreciated!
I am an amateur at coding (twitter bots, websites, APIs etc) but I know enough to be dangerous. I had an idea for a story line that will require a sim to make and sell jewelry (♫she's makin' jewelry now!♫). I thought this could be a great idea for my first more in-depth mod. I've done recolors of assets before (some paintings, some siding, etc) but what I want I believe will require something more hand on.
My idea would be to take the woodworking bench, clone it and then change the objects that it can output (assuming their are named by some sort of ID or type?) to be some 'clutter' jewelry instead.
Problem is, I don't know where to get started. I understand that the recent patch has required the use of python, I am fine with that (I've only used it once before but, the internet is there) but that would mean that older tutorials are bunk? tell me if I am wrong please.
Here's what I tried:
Opened via object override in S4S
See nothing obvious in Studio pane, open Warehouse
Warehouse seems to be closer what what I am looking for, but flipping through the files, I see a lot of stuff defining the object (price, how it can be placed, etc) but nothing regarding what it outputs. Is it possible that what I am looking to do is change something else, an action perhaps?
Under that assumption, I checked Animations (doing override again, but really not sure why necessarily) and cloned a 'a2c_woodWorking_craftSculture_succeed_x' but I didn't see anything obvious there
I know it is naive to assume it would be as simple as finding and replacing some IDs, but can anyone point me in the right direction? Much appreciated!