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Post by gratonite on Dec 8, 2018 10:34:08 GMT -5
Hello guys! i started using this software today and also blender. i'm trying hard to create my own custom content and jumped blindly. So basically i used Jennisim's accesory .package for creating my own custom content, i'm using her .package as an insight / reference. I've done my modelling, created the uv map for it, textured it, all went smoothly. my completed "makeshift" model pic : prnt.sc/lsdhy1this is my uv texture for my model in blender : prntscr.com/lsdk36Then i exported my own model to an .obj file, then imported it into jennisim's mesh. I then proceed to replace her custom content with mine (replaced GEOM too, working fine). then saved the .blend. i then proceed to "import mesh" in sims 4 studio to replace the jennisim's mesh. It imported and displayed my 3d model. but was weirdly textured. weird textured but working mesh pic : prntscr.com/lsdiyyNow i'm stuck and have no idea how to "texture" it again. please help :D Incase you need it, this was Jennisim's original .package that i used as a base Original mesh by jennisim : prntscr.com/lsdjivOriginal texture by jennisim : prntscr.com/lsdjms
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Post by Feyona on Dec 8, 2018 17:24:16 GMT -5
If you used Jennisim's texture and noticed that it was packed in a tiny corner it was done for a reason. There is one map for entire sim and all CC that is on him, each spot on his map is designated to specific piece of clothing or accessory. If you use a slot for eyeglasses, texture of your item will appear on eyeglasses and so on. Download the map in the second post of this thread.
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Post by gratonite on Dec 8, 2018 19:16:15 GMT -5
If you used Jennisim's texture and noticed that it was packed in a tiny corner it was done for a reason. There is one map for entire sim and all CC that is on him, each spot on his map is designated to specific piece of clothing or accessory. If you use a slot for eyeglasses, texture of your item will appear on eyeglasses and so on. Download the map in the second post of this thread. So, what do i do now? How to "arrange" it into that? Do you have the correct steps for creating the uv map? I don't mind doing the model from scratch again, i just want to make this in the game :'(
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Post by inabadromance on Dec 8, 2018 20:18:53 GMT -5
As explained by fey, you need to download the texture map to use it as a guide. open the image in blender and move/arrange the uv into the correct square depending on which category you picked or desire to use. once you've done this, you can export the uv as an image and open that in your image editor to arrange the texture accordingly.
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Post by gratonite on Dec 8, 2018 20:23:50 GMT -5
As explained by fey, you need to download the texture map to use it as a guide. open the image in blender and move/arrange the uv into the correct square depending on which category you picked or desire to use. once you've done this, you can export the uv as an image and open that in your image editor to arrange the texture accordingly. So, i need to re arrange my uv into the 'texture map guide' according to the category i'm using? Can i arrange it randomly in the placement? will the software detect it automatically? Also, are my method affecting the uv map? I used seams & normal Unwrap, while i see everyone doing cube projections.
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Post by inabadromance on Dec 8, 2018 20:27:01 GMT -5
define "arrange it randomly". as long as it's inside a particular accessory square then it's fine. if you place an uv on the head or a hand, then you'll have overlapping problems. all the items that a sim wears at once coexist into one single texture in game once placed. keep that in mind.
you can use the method that works better for the item you're working on. your choice!
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Post by gratonite on Dec 8, 2018 21:52:57 GMT -5
Soo, i think i got it, but i ran into a problem again :'( This is what it looks now in S4S. prntscr.com/lsk0z0This is what it looked now in game : prntscr.com/lsk2vzit won't stick to her hand, while Jennisim's original cc that i took as a base sticked Update : i found out that it sticked to Head, if i scale up the head, it will move. Another question, does these affect anything? : prntscr.com/lsk1zlbecause i only replaced the position and changed the GEOM number.
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Post by gratonite on Dec 9, 2018 3:19:00 GMT -5
Bump.
Still haven't solved it
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Post by gratonite on Dec 9, 2018 3:38:20 GMT -5
[SOLVED]
Turns out the .package was bugged, idk what bugged it. i decided to create new .package then proceed as usual, it turns wonderful in game and works perfectly. why did the first one binded to head (goes like a hat), while they were both ring finger CAS
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Post by Feyona on Dec 9, 2018 6:01:36 GMT -5
Package was bot bugged if you cloned a hat piece. You should clone only ring or bracelet for items like this one.
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