Post by amber2403 on Dec 11, 2018 15:01:10 GMT -5
I originally posted this in the “Make Custom Thumbail Overlays the Easy away” thread before I stumbled in here and realized that may not be the best place for it. I say this to say that if I reference “this tutorial” in the post or make reference to a tutorial then is the overlay one I’m referring to.
Is there any fix or work around for the issue I’m seeing? Any assistance at all would be wonderful.
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I have been trying to organize all of my downloaded custom content not content that I've made myself. This is so that all of my content looks neat, and the catalog overall just looks less clutter and messy. I also like to know who created it, and what set (if any) the item belongs to so that if I don't like it after all, it's easy enough to delete.
I followed this tutorial with some wall downloads I had. Exported the texture, imported the texture back, S4S generated a thumbnail for the wall texture perfectly. I'd export the thumbnail, just so I could see the size to make the overlay. Each wall thumbnail S4S measured about 512x512. So I made an overlay to fit that (512x512), did the Modding > Custom Catalog Thumbnail Overlay and the overlay is perfect. I test it out in game, and it's crisp, clear, looks great.
So then I move on to floors. According to the OP, the floors should generate automatically by following the same method I did with the walls: export texture, import texture, thumbnail generated, input overlay.
However, when I do this, a thumbnail does not generate for the floors. I've tried several different floor files all from different creators. Nothing. So my next thought was that the floor textures (when I exported them) showed 512x512 so I'll just import those into the thumbnail slot manually, then do the overlay and all should be good. Wrong. When I do it this way, the thumbnail(and overlay) becomes super blurry in S4S and even worse in game. I've begun to notice this happens any time I manually put in a thumbnail, whether it's the thumbnail and overlay or just the thumbnail period. It's happened with some door files I troubleshooted with as well. I've tried messing with the sizing of the floor thumbnails before manually importing them as well as the overlay itself (tried 116x116 since it looks like that might be the "official" thumbnail size). Nothing seemed to help the blur, and in the cases of the smaller sizes, the blur just got worse.
In the case of the doors, if the game could generate the thumbnails, then I do the overlay, it all looks good. But say the game generated a wonky thumbnail (as it did with some the custom content doors I had downloaded) so I had to go in to fix it manually with a different thumbnail image, then do the overlay and it looks super blurry.
I've searched this to death at this point. Have seen a few things that may be similar to what I'm dealing with (mainly that S4S isn't recognizing that there's a thumbnail there and it's thinking I'm putting an overlay over nothing, not sure if I understood that thread correctly. sims4studio.com/thread/6517/quick-question-regarding-thumbnails-s4studio ). But I haven't really seen a clear cut solution on the fix whether that's 1) getting S4S to generate thumbnails or 2) fixing the blur on manually added thumbnails and overlays.
Thanks!
Is there any fix or work around for the issue I’m seeing? Any assistance at all would be wonderful.
—
I have been trying to organize all of my downloaded custom content not content that I've made myself. This is so that all of my content looks neat, and the catalog overall just looks less clutter and messy. I also like to know who created it, and what set (if any) the item belongs to so that if I don't like it after all, it's easy enough to delete.
I followed this tutorial with some wall downloads I had. Exported the texture, imported the texture back, S4S generated a thumbnail for the wall texture perfectly. I'd export the thumbnail, just so I could see the size to make the overlay. Each wall thumbnail S4S measured about 512x512. So I made an overlay to fit that (512x512), did the Modding > Custom Catalog Thumbnail Overlay and the overlay is perfect. I test it out in game, and it's crisp, clear, looks great.
So then I move on to floors. According to the OP, the floors should generate automatically by following the same method I did with the walls: export texture, import texture, thumbnail generated, input overlay.
However, when I do this, a thumbnail does not generate for the floors. I've tried several different floor files all from different creators. Nothing. So my next thought was that the floor textures (when I exported them) showed 512x512 so I'll just import those into the thumbnail slot manually, then do the overlay and all should be good. Wrong. When I do it this way, the thumbnail(and overlay) becomes super blurry in S4S and even worse in game. I've begun to notice this happens any time I manually put in a thumbnail, whether it's the thumbnail and overlay or just the thumbnail period. It's happened with some door files I troubleshooted with as well. I've tried messing with the sizing of the floor thumbnails before manually importing them as well as the overlay itself (tried 116x116 since it looks like that might be the "official" thumbnail size). Nothing seemed to help the blur, and in the cases of the smaller sizes, the blur just got worse.
In the case of the doors, if the game could generate the thumbnails, then I do the overlay, it all looks good. But say the game generated a wonky thumbnail (as it did with some the custom content doors I had downloaded) so I had to go in to fix it manually with a different thumbnail image, then do the overlay and it looks super blurry.
I've searched this to death at this point. Have seen a few things that may be similar to what I'm dealing with (mainly that S4S isn't recognizing that there's a thumbnail there and it's thinking I'm putting an overlay over nothing, not sure if I understood that thread correctly. sims4studio.com/thread/6517/quick-question-regarding-thumbnails-s4studio ). But I haven't really seen a clear cut solution on the fix whether that's 1) getting S4S to generate thumbnails or 2) fixing the blur on manually added thumbnails and overlays.
Thanks!