|
Post by kliekie on Jan 2, 2019 20:14:29 GMT -5
Currently I'm making a Rock-a-Stack toy for toddlers. It's based on the "Tiny Teacher Nesting Blocks" (Base Game) to have the animations + geo states + movement and thinking skill included (also added logic skill and fun myself because why not). So far so good, but I'm running into 1 problem: There is one animation where the toddler picks up (a duplicate of) the most right block and just hold it for a while, looking at it from different angles. And another animation where the stack of blocks collapse while trying to add the latest block. Where is this block 3D mesh and animation coming from? The mesh in the toddlers hand still seems to have it's original texture, the block on the grounds have my own texture already (no new model yet in the shown geo state). Custom 3D mesh: Observing the most right block as a new 3D mesh: Animation of the blocks collapsing while holding the extra block:
|
|
|
Post by menaceman44 on Jan 3, 2019 12:11:43 GMT -5
As far as I know, the little block that the toddlers interact with on its own is an accessory file that can't be replaced unless you go into tuning editing. I believe each of the exisiting colours of the blocks have their own unique tuning which point to the relevant block accessory. So you'd need to make a new accessory and new tuning to point to that new piece.
|
|
|
Post by kliekie on Jan 4, 2019 14:38:48 GMT -5
Any idea how I do that? :D
|
|
|
Post by menaceman44 on Jan 4, 2019 14:59:19 GMT -5
Well if you clone one of the original block toys you should be able to look at the Object Definition entry in the Warehouse which should list what tuning it is using. You can then copy and paste that tuning name into the Extract Tuning menu option so that you can add a copy to your own package. Give it a unique name in the format of Username:TuningName and then tell your object to use it by entering that new name into the Object Definitions of your object. I don't know the exact contents of the tuning but in there you should be able to find some mention of the accessory block which you would need to change to point to your new accessory. To make a new accessory I would look for the original in the clone debug object menu.
|
|
|
Post by kliekie on Jan 9, 2019 8:52:47 GMT -5
I'm gonna look in to it, thanks!
|
|
|
Post by MegsCreates on May 21, 2024 18:14:25 GMT -5
Hey, sorry to reply to an old thread, but I can't find anything relating to this issue; did you ever figure this out kliekie? I am so frustrated trying to figure out how to replace the textures for the block used in that animation you mention. My issue is seemingly simpler than yours, as I am just doing a recolour. All the geo states have taken on my textures, but the mesh used for animation must be a hidden, separate object, and any time a toddler picks up a block it uses the EA texture. I checked the object tuning info, but I can't parse any reference to the separate object.
|
|