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Post by makesims on Jan 6, 2019 23:50:55 GMT -5
I watched multiple tutorials that gave the same instructions for putting a pose into the game: Select entire rig, Loc Rot, set the timeline at 2. I got those poses into the game, but when asked to do those poses the Sims just stand there. They don't even lock up, they just stand in place and do their normal animations. I'm really at a loss with this, I did everything the videos I watched said to do.
Main video I relied on: . It's a slightly older video, but I imagine the process would be the same? Everything else went fine, the poses look good in blender, it shows up in the Poseplayer menu, I just can't figure out why they refuse to do the poses.
I'm using Sims4Studio on mac, maybe that has something to do with it? Does it work differently on a mac? I know some things do.
Sorry if this is poorly worded. I'm relatively new to CC (if it wasn't obvious) so I'm struggling with what terminology to use.
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Post by fufu508 on Jan 21, 2019 0:11:30 GMT -5
Hi makesims I think the work you mentioned in this post is related to this one (ballet) , perhaps you can confirm if importing the ballet_both1-x.blend and ballet_both1-y.blend files into your own Clip Pack using S4S for Mac give expected results matching the package in the zip file I uploaded to that post. My package was created using S4S for Windows but it should be the same when using S4S for Mac. As mentioned in my reply to your other post, my pose initialization uses a Sim interaction to get them into position.
You can use the teleportation mod to place the Sims but I haven't confirmed whether the spacing of 0.7 (used for Sim spacing following interactions like "hug") is appropriate for the spacing the statues place the Sims at. If 0.7 is not the correct spacing when using the teleportation statues, the other advantage to using Sim interaction to initialize the position is that your clips can be imported into an override animation pack (like hug ) and they will be aligned properly.
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