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Post by BrazenLotus on Jan 11, 2019 18:45:06 GMT -5
I separated this mesh from the 'Foodies Munch and Go' Market Stall. I remapped it Blender and it looked fine, I imported into S4S and it looked fine, but then in game the UV map is distorted. I cloned and tried several objects, but still no change. FILE with mesh
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Post by vero on Jan 12, 2019 7:31:56 GMT -5
Hello BrazenLotus In your blender file: if you select the "s4studio_mesh_2" in edit mode, you can see that you have 4 faces outside your uv / image editor, that's the problem. In your package file the glass does not match the phongalpha but the phong.
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Post by BrazenLotus on Jan 13, 2019 8:44:15 GMT -5
This is what mesh_2 looks like in the uv/image editor for me, as far as I can tell there's nothing outside the texture:
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Post by vero on Jan 13, 2019 9:40:08 GMT -5
For me looks like this. Edit : other screenshot.
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Post by BrazenLotus on Jan 14, 2019 9:49:19 GMT -5
I thought that the other mapped parts would still show up properly. I didn't realize that any part outside of the map area messed up the WHOLE UV map! Thank you for taking the time out to help me!!!
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