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Post by paleoparadox on Jan 15, 2019 16:01:58 GMT -5
Hi there everyone! I have a bit of 3D modeling training and a bunch of experience with photoshop, but I'm unfamiliar with most of the process of making mods. The biggest issue I'm having right now is the quality of my textures.
I'm following the tutorials on here, where you take the default texture into photoshop and resize your own textures to fit it before importing it to Sims4Studio and making a standalone.
Every time I do this, when you zoom in, my textures, which start much larger than what I have to resize them to, are pixelated and lack the details I've spent a long time painting in. I've also taken other CC into Sims 4 Studio in an attempt to see how other people get their textures so crisp and detailed, but I can't make much sense of it.
Can anyone help?
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Post by mauvemorn on Jan 15, 2019 18:46:09 GMT -5
try a different image format. In my experience .dds images are always worse but i've seen people say that the same can happen to .png. So if you're using the former, try saving it in the later (just dont forget to remove the, um, background color? Just make a layer mask from your alpha channel)
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Post by kitkat on Jan 15, 2019 23:42:01 GMT -5
Also, what size are you making your textures? I usually use 1024x1024 or 512x512 and haven't seen an issue with pixelation.
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Post by paleoparadox on Jan 19, 2019 14:42:57 GMT -5
try a different image format. In my experience .dds images are always worse but i've seen people say that the same can happen to .png. So if you're using the former, try saving it in the later (just dont forget to remove the, um, background color? Just make a layer mask from your alpha channel) I've had more issues with .png files tbh. I don't know why
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Post by paleoparadox on Jan 19, 2019 14:43:55 GMT -5
Also, what size are you making your textures? I usually use 1024x1024 or 512x512 and haven't seen an issue with pixelation. I've been making them 512 x 512 at 72 resolution. I'll try 1024. Thanks to both of you for your help!
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Post by jwofles on Jan 19, 2019 14:52:59 GMT -5
I find better results with .dds files because when you import .png studio uses it's own png to dds compression whereas exporting straight from photoshop as .dds can sometimes have a better compression, preserving details especially in dark textures. Although, there will always be pixelation with really dark textures. Check my post here.
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Post by Mathcope on Jan 19, 2019 16:10:20 GMT -5
I find better results with .dds files because when you import .png studio uses it's own png to dds compression whereas exporting straight from photoshop as .dds can sometimes have a better compression, preserving details especially in dark textures. Although, there will always be pixelation with really dark textures. Check my post here. I agree with this, although I oftenly try both ways to see which one looks better. In my last creation I had better luck with .dds where .png gave me some artifacts that wouldn't go away.
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