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Post by tiramisu321 on Jan 18, 2019 22:05:17 GMT -5
Hi again! Sorry for the problems I am asking about, but all of your answers in helping me create this cc. I am working on recoloring the flowers I used in this frankenmesh, so I can create the textures I want. I changed the orange flowers to white and pasted them into the texture. I seemed to work in studio, but in the game there is a sliver in the back that was still orange. I can't find what I missed to recolor in the texture. This link has my cc package file and my blend file, but if you need the original textures for the flowers, then let me know! drive.google.com/open?id=1Os_iH6HwKp_95nksGf0wfzzrgZa-61Ko
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Post by jwofles on Jan 19, 2019 10:02:59 GMT -5
If it shows up ingame and not in studio, it may be something to do with the normal or specular map. Try making it blank? Otherwise not sure what's going on here, could you show a picture from ingame?
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Post by tiramisu321 on Jan 19, 2019 18:03:20 GMT -5
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Post by inabadromance on Jan 19, 2019 23:15:24 GMT -5
Hi! There's still remains of the original mesh among the flower mesh group in your backup blend. I would use that or your latest version to select those extra parts (i'm assuming you correctly joined the flower mesh group with the correspondent hair group. You can easily select the parts you don't want by enabling SYNC. Enable Sync, select from the UV and it will select automatically from the 3D view. From there delete those parts. As for the ponytail, i can't really tell without the actual files. The package you shared doesn't have a ponytail.. and the blend you shared the whole ponytail overlaps the roses. Please share your latest blend and latest package if you want someone to take a look. But it's the same issue, one or all meshgroups of the ponytail must overlap with the roses. Find which strand is overlapping and either move the roses or move the hair.
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Post by tiramisu321 on Jan 20, 2019 10:21:52 GMT -5
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Post by jwofles on Jan 20, 2019 16:45:41 GMT -5
First things first, you can remove that red box on your blender by hitting ctrl+alt+b. Then, the thing by the flowers is actually just some mesh you can delete. If you hover over it with your mouse and hit 'L' you can select it and then delete it. Next, the white bits are some UV problems. There's actually a few spots where this happens. If I select the problematic areas, you can see that these bits of hair mesh are UV'd on the the flower texture area. To fix that, you need to move these conflicting UVs off the flower. I gave a shot at fixing it for you, there are some texture glitches but it's much better than before. simfileshare.net/download/937774/
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Post by tiramisu321 on Jan 20, 2019 19:45:29 GMT -5
@jwofles, thank you so much! Everything looks a lot better!
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