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Post by casanuana on Jan 19, 2019 18:31:21 GMT -5
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Post by Mathcope on Jan 19, 2019 18:44:36 GMT -5
You shrinked the texture down a lot in the UV template. It is normal for the texture to loose quality if you do.
You can:
1. Try making more room for your UV and make it larger so the texture can be larger.
2. Try using another format to save the image, like .dds (That might help a little or might not.)
3. Using textures double the normal size. (2048x4096) (People should have HD mode enabled to actually notice the effect).
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Post by casanuana on Jan 19, 2019 19:21:53 GMT -5
You shrinked the texture down a lot in the UV template. It is normal for the texture to loose quality if you do. You can: 1. Try making more room for your UV and make it larger so the texture can be larger. 2. Try using another format to save the image, like .dds (That might help a little or might not.) 3. Using textures double the normal size. (2048x4096) (People should have HD mode enabled to actually notice the effect). I'll try rearranging the UVs. I tried .dds and the result was the same. I'm not sure what you mean by using textures double the normal size. Could you explain how I would do that?
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Post by Mathcope on Jan 19, 2019 19:36:35 GMT -5
You shrinked the texture down a lot in the UV template. It is normal for the texture to loose quality if you do. You can: 1. Try making more room for your UV and make it larger so the texture can be larger. 2. Try using another format to save the image, like .dds (That might help a little or might not.) 3. Using textures double the normal size. (2048x4096) (People should have HD mode enabled to actually notice the effect). I'll try rearranging the UVs. I tried .dds and the result was the same. I'm not sure what you mean by using textures double the normal size. Could you explain how I would do that? Normal texture size for CAS items is 1024x2048. Since your Uv is small the part that has available to use is smaller than those numbers. If you use a template of 2048x4096 the texture space for your clothing gets bigger. Although this is not the best option since people should have HD settings configured in the game files to work with these textures. This is the "HD compatible" some people talk about when making CAS items.
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Post by casanuana on Jan 19, 2019 19:50:20 GMT -5
I'll try rearranging the UVs. I tried .dds and the result was the same. I'm not sure what you mean by using textures double the normal size. Could you explain how I would do that? Normal texture size for CAS items is 1024x2048. Since your Uv is small the part that has available to use is smaller than those numbers. If you use a template of 2048x4096 the texture space for your clothing gets bigger. Although this is not the best option since people should have HD settings configured in the game files to work with these textures. This is the "HD compatible" some people talk about when making CAS items. I think I understand. I'll look into it, but since I don't have HD settings enabled I'll go with the moving of the UVs. I rearranged how they sat and moved them around to make them bigger. It looks much better now. Still slightly blurry but I can't really make them bigger to accommodate the large original textures. Thank you for the help :D
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Post by Mathcope on Jan 19, 2019 20:33:51 GMT -5
Normal texture size for CAS items is 1024x2048. Since your Uv is small the part that has available to use is smaller than those numbers. If you use a template of 2048x4096 the texture space for your clothing gets bigger. Although this is not the best option since people should have HD settings configured in the game files to work with these textures. This is the "HD compatible" some people talk about when making CAS items. I think I understand. I'll look into it, but since I don't have HD settings enabled I'll go with the moving of the UVs. I rearranged how they sat and moved them around to make them bigger. It looks much better now. Still slightly blurry but I can't really make them bigger to accommodate the large original textures. Thank you for the help :D Great! Yes, that is how it works. The bigger the UV space the better quality the textures will have. However, we always have some limitations from the game since the size of the textures have a great impact in performance. This is why we should always keep between EA's size. If you look at some of EA's garmets, you'll notice some bluriness too, since they also have limitations. Their UV tends to be more organized and clean (straight) to be able to use the most space possible. (Within the boundaries of the item in the template).
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Post by Feyona on Jan 19, 2019 20:51:35 GMT -5
I tried .dds and the result was the same. I'm not sure what you mean by using textures double the normal size. Could you explain how I would do that? Read this.but it is not a solution to your issue, because no one uses these settings when they actually play the game. These settings are used only when people take editorial style pictures of their sims, but don't use during gameplay because it will cause major GPU overload and lagging. The only solution is to rearrange uv to make it as big as possible. P.s. Typed this message an hour ago, and only now hit the button to post it. I see that you've figured out the best way.
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