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Post by jurisprudence on Jan 21, 2019 16:12:43 GMT -5
Hi. I followed the tutorial for adding transparency, but I am still encountering problems.
My question is: how do I edit Medium/Low and Shadow LODs to have transparency?
After I added transparency to the object (chair), I proceeded to add all the swatches. I then noticed that both the Medium LOD and the Shadow LODS did not have transparency, so I re-opened the Warehouse Tab and picked my Model LODs with 1's in them, but when trying to edit them, I see there are two material sections so I don't know which to add AlphaMap, AlphaBlend and AlphaMaskThreshold to.
Actually, instead of adding pictures and trying to explain, I've added a video.
Can someone help please and let me know how I access the LOD 1 (Medium) AND the shadow ones to add transparency? If anyone can help, I'd appreciate it.
Thank you.
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Post by minimonster on Jan 21, 2019 17:10:28 GMT -5
Hi jurisprudence. I have just a couple of things to say for your problem/dilemma. First, I am not entirely sure that you would need to edit the shadow meshes themselves to add alpha, nor am I certain that they would utilize it anyways, being that they are shaded entirely differently than a non-shadow mesh. Structure is more important to the shadow meshing than texturing (You *may* want to remove the alpha textured cut from the mesh anyways). That said, to access the lower/lowest regular meshes, you would click on the "Model" entry in Warehouse, then on the right-hand side will be a "Lods" button from where you will be able to access the texture details for the lowest LOD textured mesh(es). A bit of (potentially depressing) advice - start your project again from scratch, and remove all swatches other than one that you would want to clone more swatches from, as you would/will need to make the Warehouse changes to the texturing for each swatch you have made, which is BY FAR so much easier to do for only the two entries (Default and the First Swatch) than it is to do them for however many you already have done. Please believe me, I know from much experience. Take the newly re-textured single swatch in-game to test it, and if all is well, then you can go wild adding all of your other swatches, and any newly created ones will then have the same alpha texture entries in them as you add them. I hope this helps! Cheers!
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Post by jurisprudence on Jan 21, 2019 17:33:58 GMT -5
minimonster Yes, thank you. I had to go to: Warehouse Model Data Lods, Edit Items; MediumDetail Meshes, Edit Items; Phong Material, Entries, Edit Items; ... and repeat the process of changing AlphaThreshold to 178, adding a Float AlphaBlended and making it '1', and copying Diffuse Map and changing it to AlphaMAP.
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