Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 23, 2019 19:26:51 GMT -5
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Post by kitkat on Jan 23, 2019 21:17:55 GMT -5
Try reducing each uv map by .5 (s + .5 + enter) and arranging them on the UV square in separate spots so that they don't overlap (g to grab and mouse to move them around). It's even ok if they hang off the map square a little at this point. Then select both parts in Object mode & ctrl+J to join them together. Then when you select the new combined mesh in edit mode for the uv map to show up, the two parts won't be overlapping. You can then size the bits up as much as possible and rearrange on the map. Then rearrange your as needed textures to fit the new map.
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drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 23, 2019 23:23:44 GMT -5
Remake your meshes and convert them into a UV map because all the overlapping it will not work effectively and trying to separate them can create torn meshes and body parts you want covered showing trough. One part one UV map.I would rather create a dozen UV maps instead of one mess .I make clothes in Poser all the time with plenty of intricate parts. Including accessories hair and footwear. One Part =one UV map.
If you are going to do a ton of stuff with one outfit your best bet is use Genesis Supersuit from Daz Studio for the the Genesis model created for both Daz Studio and for Poser. Because you can do a ton of cool things with with the Supersuit save it as an obj file then bring it across into Blender. You make one UV map for what you did with your Supersuit. You can also load up more than one Supersuit at a time each Supersuit gets it's own UV Map. It's also your best bet for your merged hat. Make each part a different Supersuit make each part separately making each part invisible when applying your material and editing. Once satisfied with the results combine the Supersuits together. then turn the combined mesh then an obj file to turn it into a UV map. .
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