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Post by syaoranngo on Feb 8, 2019 13:57:56 GMT -5
I combined the braid from one of the GetFamous hair and the hair from GetTogether, the result is this But in game, the braid tied up in the back messed up like this The right one on this sims is one of few sims I tried the hair on and the braid stays the same as in blender. Different sims with different facial features, weight, muscle, (especially the neck when you adjusting it from the side view at the back of the neck), the braid will appear differently like left one above, I can't point out what feature makes that One thing I want to mention is 2 braids start from her side to the center back is the continuous braid from GetFamous hair, only the braid section when 2 side braids tied into one is not continuous, but it is still the same GetFamous braid. Hope that makes sense. Please help, thanks Two blender files of these hair drive.google.com/file/d/13IltbmFcLjXORG_zySj5U24rneEqFOCI/view?usp=sharingdrive.google.com/file/d/1kGMC6LKIAljJFMxNWFG3E5p8iIj90Bku/view?usp=sharing
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Post by Feyona on Feb 9, 2019 7:50:00 GMT -5
It's all about uv_1. Compare original EA's uv_1 (picture) and yours (picture), and you will see the difference. I would separate the braid, transfer uv_1 from EA's mesh and combined 2 meshes back.
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