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Post by arwenkaboom on Feb 12, 2019 8:34:59 GMT -5
Im at work so ill post pictures later. But for now maybe some of you have the answer and been troubled by this. I have made fridge, i assigned bones and animation is fine and all works but the fridge is too bright, too white. Now i tried everything i could think of, changing spec, putting spec fix, changing shader, cloning other cc fridge, deleting occluders, darkening texture... Nothing works, i got some feeling it has to do with assigning. Plus i can see mesh edges through texture in game.
New to the whole kitchen meshing, its frustrating now.
Ill make an update with pictures and package if its needed.
But i couldt wait till i came home to ask. 😭
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Post by Mathcope on Feb 12, 2019 13:05:56 GMT -5
I haven't experience anything like this. But we should see the package and some pics to know. Have you looked that the blend file doesn't have extra uv maps around?. Sometimes that could cause issues. Also, did you check vertex paint? Just in case there's something weird going on there. When you post the files we can continue.
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Post by arwenkaboom on Feb 12, 2019 13:12:18 GMT -5
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Post by Mathcope on Feb 12, 2019 13:14:51 GMT -5
I would have to see the files to know about the fridge. The white lines in the bottles I can tell you that is a graphic card issue. It's been discussed before and it happens in some newer Nvidia Cards. To fix see this HERE. There's nothing in the mesh you can do about it. Some people will have it and some not.
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Post by arwenkaboom on Feb 12, 2019 13:54:28 GMT -5
Yeah i checked it, as far as i can see no extra uvs and vertex paint is untouched
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