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Post by sunbyte on Feb 19, 2019 14:27:45 GMT -5
Hi guys! I've got yet another problem that I couldnt find the answer for... there are these pretty ugly zigzag gaps in fabric that weren't moved by me moving the mesh at all, i couldnt find where they were and couldnt edit them out. I suspect it might be because of a fabric piece in MD7 that I either forgot to flip normal or flipped after i sewed and is showing the backside. if thats the issue, do i have to start from scratch in the MD file? I also have some other issues, like weird triangulation on the back piece(which is what I suspect is the unflipped fabric's fault) as well as the front top ruffles being darker than the rest of the mesh(all of which can be seen in s4s only for me). Heres the issue: nickpic.host/image/BND64cheres the .package where im seeing the issue: www.dropbox.com/s/mmtl4rbqvm927lt/rufflebandcrop.package?dl=0and finally heres the blender file: www.dropbox.com/s/vnercg7114hru2q/rufflecroptransfer.blend?dl=0im cool w/ starting entirely over from MD if it means that the mesh will be much better, i could use the practice. as always, heres the tutorial im following if it makes a difference: docs.google.com/document/d/1ONDp8F8rDO3djFHG0j3YVIovgM1A1WXzOGkmavQxnQA/edit#I designed the top myself without looking up how to actually use MD7 so its very possible it was an issue from the start. any and all help is appreciated!! thank you!
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Post by Feyona on Feb 21, 2019 19:32:49 GMT -5
Hi! It is possible to make it look like in MD, but... it requires a lot of work. MD creates meshes made with randomly positioned tris. In order to get rid of them you either need to retopologize a mesh (it is a tedious process, but worth every second that you spend on it). By retopologizing a mesh you create correct edge flow which will work beautifully with sliders and weight tools. Or at least when you export a mesh from MD convert tris to quads in MD. Personally, I don't think it is acceptable just converting tris to quads if you are planning to release this mesh. It will not morph well. Releasing a mesh in tris it's not acceptable anymore since we've got so many good tutorials about retopology. I will link a short video about what edge flow means and why there is a special standard for the game meshes or any meshes that suppose to move and morph with sliders. And also will link mauvemorn 's youtube channel, you can use any of her tutorials to retopologize your mesh (11K only for the top is too much, this kind of top should be not more than 5K). www.youtube.com/channel/UCMo_9rS5mX2RK7PapFvqu8g
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