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Post by beltsucca on Feb 24, 2019 9:16:57 GMT -5
Hi! This is my first ever mesh cc, and I'm having a bit of trouble. I have my .blend file saved and was trying to import it into S4S. For some reason, it doesn't show up, in fact it doesn't even change the current displayed mesh. I tried to make an iKON lightstick, and thought that I should just base it off of some similar item and decided to use the rose. I'll put a link to some screenshots on imgur and a link where you can download the mesh. I would be so happy if you would help me out on this one, I have zero knowledge in this stuff and really have no idea where the problem could even be :D<3
(Please do not misuse the mesh, thank you<3)
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Post by MonoChaos on Feb 24, 2019 10:57:36 GMT -5
I looked at your blender file and from what I can see the reason it is not importing into sims4studio is because the group isn't named correctly. This is the outliner in your blender file: Meanwhile this is the outliner of the blender filer I exported from a clone of the same rose you were trying to overwrite: The group named s4studio_mesh_1 is the rose and vase. The group named s4studio_mesh_0 is the groundshadow. You will need a group with each of these names to import the mesh and have it work.
You also do not have a cut number set and this can also cause issues. The cut number can be set in the scene tab of the properties palette under the S4Studio CAS Tools menu. For the rose object the cut number corresponds with the number at the end of the groups' names. So the group with the name s4studio_mesh_0 would be cut number 0 and the group with the name s4studio_mesh_1 would be cut number 1.
In fear of sounding rude (because it's not meant to be) you might want to try following a tutorial for your first mesh. You can learn a lot more by following tutorials than trying to take it all on with no guidance.
I hope this helps you get your mesh working. Happy Simming and have a great day! -MonoChaos
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Post by beltsucca on Feb 24, 2019 12:43:20 GMT -5
Hi! Thanks for help! Tho I tried looking up the cut number thing and changed it, it still doesn't show up. And I also renamed the groups, but the problem continues. Any advice? I don't know what I'm doing wrong.. This is so frustrating:D I did use tutorials, but I couldn't find any that 1) had clear instructions for what I was doing (most of the tutorials I found were for clothing mesh and I couldn't follow) and 2) had the same problems that I had 3) that where exclusively for ts4 cc, I mainly just used blender tutorials Sorry that I keep bothering, I'm a bit of a dumbass hehe.
EDIT: Oof I forgot the i mgur link but here's what it looks like in blender now, do I have to change something? (https://imgur.com/gallery/tk5pyuw)
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Post by MonoChaos on Feb 24, 2019 14:36:26 GMT -5
Sorry you're still having trouble.
I noticed you set the cut numbers with 000 in front of the number the cut number shoudn't have any zeros in front of it. They should be 0 and 1 that's it. When I did edited your blend file and made the cut numbers 0 and 1 (and also renamed the groups) it imported just fine. So I'm pretty sure that the zeros before the number are what is causing the issues now.
Hope this helps. -MonoChaos
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Post by orangemittens on Feb 25, 2019 14:22:47 GMT -5
As monochaos has pointed out, the cut numbers must be correct for Studio to recognize them and import things correctly. Please note, you do not have to change the name of the mesh groups to match the original. Studio's import feature is designed so that creators can name their mesh groups whatever they want - the only thing Studio is looking for is the correct cut number. We have several good tutorials that go over how to make an object for Sims 4 using Sims 4 Studio. Those can be found HERE. The index for the build/buy/tuning tutorial section is HERE.
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