dyand
New Member
Posts: 4
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Post by dyand on Feb 27, 2019 23:53:30 GMT -5
Hello everyone, I'm new at creating cc for the sims 4 and I made my first attempt to create a basic t-shirt. Everything looks normal and good on blender but when i change into s4s my mesh look wrong with the ambient occlusion map.
Like those cuts in the sides, I don't know if they are from my mesh or from the map (if that is even possible) If somebody knows what's happening,please help me, thanks.
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Post by inabadromance on Feb 28, 2019 16:24:28 GMT -5
hi! I suggest you change three shader to smooth. (sombreado a "suave"). that way you'll see exactly how the mesh will look in game.
there's two things on noticing only by looking at the pictures:
- the sleeve cut looks like an issue with the mesh itself, you'll notice it once you change the shader. - the texture is overlapping with the actual body, that's why the shirt keeps going even beyond the mesh. you'll have to move the uv to fix that.
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dyand
New Member
Posts: 4
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Post by dyand on Feb 28, 2019 18:09:27 GMT -5
Thanks for answering! I'll give it a try and let you know if it works, also, since I opened my mesh in blender 2.70 it doesn't let me change the shader back to smooth, idk why
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dyand
New Member
Posts: 4
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Post by dyand on Feb 28, 2019 18:32:40 GMT -5
Thank you so much! I fix the uv and now everything is much better, also what do you mean with the sleeve cut?
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dyand
New Member
Posts: 4
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Post by dyand on Feb 28, 2019 18:47:28 GMT -5
Nevermind, i believe i see what you mean.
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Post by inabadromance on Feb 28, 2019 22:02:45 GMT -5
oh you mentioned a cut before, thought you were referring to that and not the actual bleeding texture that you fixed. hehe. I suggest you test removing doubles on the sleeves, and edge splitting the edges of your mesh in case you applied doubles to all. sims4studio.com/thread/1792/tutorial-splitting-blender-remove-bottomif you want more help, please share the blend and package files.
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