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Post by lavaandhazelnut on Mar 1, 2019 8:32:23 GMT -5
i was trying to import a table by using the mesh of an in-game table. But it kept having these weird shadows/ the original mesh is included when i imported into lod. weird shadows lod containing the original mesh I have tried using different table meshes but it didn't work at all? can somebody help point out what mistakes i have?
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Post by menaceman44 on Mar 3, 2019 13:20:46 GMT -5
We will be able to help much better if you could provide pictures of the issue, your package file and your blend file.
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Post by menaceman44 on Mar 4, 2019 18:29:27 GMT -5
I'm guessing your cut numbers are wrong by looking at your pictures. You have assigned the cut number for the shadow to the main mesh and you have assigned the cut for the main mesh to the shadow plane. You need to swap these values.
Also, when you add new info to the forum, do it in a new post. Or post to say you have added new info to the original, otherwise nobody is notified that anything has changed so we don't know to come back and look again.
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