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Post by AleNikSimmer on Mar 18, 2019 4:45:11 GMT -5
Hi! I am creating a waitress dress that has some lace details around the apron. It's the first time that I use alpha for a dress so I followed this tutorial [ x]. The problem is that this messes up the weights. If I select Geom0003 (to EA this is the right knee) to be the alpha part, this happens: If I choose Geom0002 (the main dress) to be the alpha lace, I get this instead (and a problem when the sim is moving: the right leg goes through the skirt): I know the problems aren't my weights and uv_1/vertex paint because they work in blender, I checked them several times, and the issue changes depending on what Cut I choose. I've notice that the cuts are strictly connected to some weights when exporting, so my guess is that I have to change something in the Warehouse but I have no clue what (and I don't want to go through blind attempts). Does anyone know how to fix this? Or have some creative solution? At the moment I'm kinda going through all the outfits of the basegame to find some with Geom I can use, so far I've found the bathrobe that has tons of them, but none connected to the weights I need.
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Post by jwofles on Mar 18, 2019 13:49:48 GMT -5
Hi, could you share your .package and .blend files so we can take a look at them?
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