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Post by Stephanniie on Mar 19, 2019 11:35:59 GMT -5
So I cloned this lampshade from an original sims 4 mesh and while making a new mesh of it I noticed this color difference. I hope it could not be seen in the game but as you can see it could be seen. Is there any way I can fix this?
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Post by simsi45 on Mar 19, 2019 11:41:12 GMT -5
So I'm not sure why or how this is happening, but I've noticed that this usually occurs with round, spherical items (such as lamps, vases etc.) What *usually* works for me is to select the faces of where the "split" is happening and click on "remove doubles" I'm sure someone else here will have more info on this, but from what I'm seeing that should do it.
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Post by Stephanniie on Mar 19, 2019 11:49:01 GMT -5
Thank you for the quick response.. When I do that I'm getting holes into the mesh :(
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Post by simsi45 on Mar 19, 2019 12:25:45 GMT -5
Hmm in that case I would suggest sharing your files so others can take a look at it.
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Post by mauvemorn on Mar 19, 2019 13:17:23 GMT -5
Hi. You need to use Remove doubles with a very small value in Merge Distance, like, 0,0001. I assume the value you set just collapses vertices into one and you get deformations. If you need more detailed exlanation, please share the blend
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Post by Stephanniie on Mar 19, 2019 13:44:16 GMT -5
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Post by Stephanniie on Mar 19, 2019 14:19:53 GMT -5
It worked! Thank you so much!
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