Post by jurisprudence on Mar 20, 2019 22:30:24 GMT -5
Hi everyone:
I have been working on a liquor bottle with a set of glasses for the past couple of hours, and everything was going great until the the texture I made for the neck band of the bottle showed up on the back of the bottle neck instead of the front. Instead of unwrapping it again, I was trying to just rotate the band, as well as make the entire thing just a bit smaller. Unfortunately, I keep getting the following when importing it back into S4:
The Sims 4 Studio - Version 3.1.2.2
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\c984b705-7a72-4ca2-b64a-78abea7506b4\s4s.out.mlod'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\c984b705-7a72-4ca2-b64a-78abea7506b4\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\c984b705-7a72-4ca2-b64a-78abea7506b4\s4s.out.mlod'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
I have tried both with Blender version 2.70 and 2.76, and I have flipped the normals on my glasses, which needed it. I still can't get it to work. I'm guessing that maybe there is part of it that still needs flipping (?), but I can't see it. Can someone PLEASE help?
In case anyone feels like looking at it in Blender *crosses fingers*:
2files
--------------------------------------------------------
EDIT
I was able to recover my original .blend1 file and was able to work with that.
I have been working on a liquor bottle with a set of glasses for the past couple of hours, and everything was going great until the the texture I made for the neck band of the bottle showed up on the back of the bottle neck instead of the front. Instead of unwrapping it again, I was trying to just rotate the band, as well as make the entire thing just a bit smaller. Unfortunately, I keep getting the following when importing it back into S4:
The Sims 4 Studio - Version 3.1.2.2
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\c984b705-7a72-4ca2-b64a-78abea7506b4\s4s.out.mlod'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\c984b705-7a72-4ca2-b64a-78abea7506b4\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\c984b705-7a72-4ca2-b64a-78abea7506b4\s4s.out.mlod'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
I have tried both with Blender version 2.70 and 2.76, and I have flipped the normals on my glasses, which needed it. I still can't get it to work. I'm guessing that maybe there is part of it that still needs flipping (?), but I can't see it. Can someone PLEASE help?
In case anyone feels like looking at it in Blender *crosses fingers*:
--------------------------------------------------------
EDIT
I was able to recover my original .blend1 file and was able to work with that.