|
Post by simmerinparadise on Mar 21, 2019 14:11:19 GMT -5
Hey guys! I started modding this shirt yesterday and I just can't seem to get it right. I'm a newby, so my knowledge is mostly based on video tutorials.:D So this is my current situation: ibb.co/mJXjH2HAs you can see the texture applies onto skin at the sleeves and the arms have weird shadows from the original sleeves on them. :( (the shadows only appear in game, not in the studio) This was the original Mesh: ibb.co/d2wbcHSWhat I did: I removed the sleeves nd hands from the original mesh and replaced them by a nude EA mesh. I (suppose I) merged them correctly, but somehow it's still not right. Here's the blender file: www.dropbox.com/s/loyqa1xljr45pp3/try3.blend?dl=0I don't know if I covered everything you need to help me, but I would be so glad if someone replied! xx
|
|
|
Post by mauvemorn on Mar 21, 2019 15:16:14 GMT -5
Hi. You just need to either edit or clean the shadow map that is found under the diffuse map.
|
|
|
Post by menaceman44 on Mar 21, 2019 17:27:22 GMT -5
That won't fix the yellow top texture from showing on the arms though. To fix that you are going to need to edit the UV map. Your mesh also needs editing slightly. You should delete all of the parts of the arms that are inside the shirt sleeves. There is no need for those to be there as we will never see them. You will also need to shrink down the holes at the end of the sleeves so that there is no gap between the arms and the fabric. You should then be able to see on the UV map where the clothing mapping is overlapping the skin mapping on the arms and move it so that it doesn't overlap anymore. I suggest moving the clothing mapping and leaving the arm mapping as it is.
|
|
|
Post by mauvemorn on Mar 21, 2019 19:04:00 GMT -5
Oh, I didn't notice that on the pic, thank you - in UV editor select everything with A and enable sync ( 1 ) unless it already is enabled; - holding Ctrl, lasso-select both arms in any way ( 2 ); - Select - Select Linked ( 3 ) to select the whole UV islands; - press B to activate Box selection, holding Shift, deselect what does not overlap with the sleeves ( 4 ); - in 3d view disable Limit selection to visible ( 5 ) and deselect anything that is not covered by the top ( check not only this shoulder but, um, the part underneath the, um, rolled up parts of the sleeves ); - in 3d view press Delete Key and choose Faces; - in UV editor select everything and set this background image ( 6 ); - repeat second-fourth steps to select everything that is still hidden under sleeves + one row of polygons below; - press S to scale, Y to scale vertically, shrink the selection a bit. Press G to move, Y to move vertically, move it a bit lower. Position edge loops uniformly like this ( 7 ). It seems that some vertices of the sleeves were merged with some of the arms. To move them separately: - select everything; - disable sync; - disable Sticky selection mode ( 1 ); - enable Snap ( 2 ); - select this edge loop that was moved with the other one ( 3 ); - press G Y and snap it to the one on the other sleeve ( 4 ). Edit: forgot to mention, one arm is covered a bit more than the other. You can snap the vertices on the other arm to the sleeve in 3d view and delete this extra row of polygons.
|
|