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Post by valkir on Mar 23, 2019 8:32:44 GMT -5
Hi there!
I'm currently working on a conversion headpiece (for those curious: headpiece from the Plague in Dead by Daylight) that is doing something strange I've never encountered before. I made two versions of the same headpiece: one with strings (the 'original' one), and one without.
The version of the headpiece without the strings is working just fine: the normal map shows on every colour swatch perfectly. However, the 'original' version of the headpiece only seems to display the normal map on the very first swatch, but not on the other colour swatches. I've tried to re-do the entire thing by cloning and reimporting everything again, but the same result: normal map just shows on the first swatch, and nowhere else. I'm just confused how it seems to be working on a identical headpiece (minus the strings), and not on the original one. Everything seems to be the same, but I can't figure it out. Some pictures to illustrate the problem:
Thanks for reading, it's really appreciated!
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Post by valkir on Mar 24, 2019 10:34:43 GMT -5
Just posting to let everyone know I managed to fix the issue! Turns out that S4S had a little hiccup and didn't copy over the change of changing the Additional Texture Space from Glasses (which the cloned object was) to Hat, except for the first swatch.
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