Deleted
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Post by Deleted on Mar 25, 2019 22:10:20 GMT -5
I've started to convert MMD meshes and it's completely different from converting XPS/Xnalara meshes. And it's tedious and weird After I have fitted the top onto my sim base, then deleting the materials, vertex groups along with it (also shape keys?? idk if i should delete them or keep it. Idk what it is.) After I've merged the top with the base. On the UV editor, the top mesh/verticals cannot be found! I can't really move on to adjust the top mesh on the sim UV, cause i cannot find it. Or I guess it's disappeared after I've merged it with the base. blend file
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Post by inabadromance on Mar 25, 2019 23:35:03 GMT -5
Hi! Both mesh groups must have the same uv names for them to merge correctly. In this case, the shirt's uv should uv_0 instead of uvmap or whatever name it comes with. Also, joining both meshgroups should be the LAST thing. First you need to vertex paint, weight transfer and uv_1 data transfer. You should not modify any of these things on the body parts.
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