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Post by makesims on Mar 26, 2019 16:32:11 GMT -5
In S4S and Blender it looks perfectly fine. I can't find any gaps in it, but in game and in CAS there's this ugly gap in the sleeve. File here.
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Post by mauvemorn on Mar 26, 2019 17:49:00 GMT -5
Hi. Not on my computer right now to actually check the file, but it can happen for 2 reasons: 1). If the mesh is split in this area, these overlapping vertices just have different values for each vertex group. To check if it is split, switch Viewport shading ( the icon next to Edit mode) to Solid, if there's a visible line, it is. To fix it, disable Limit selection to visible (the icon next to Face select), holding Ctrl, lasso-select this vertex loop, find Remove doubles in Tools tab, set Merge distance to 0,0001. 2). Different hex codes for colors that the mesh is painted in Vertex paint. But before sampling them to check, switch to Bounding box in Viewport shading.
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Post by inabadromance on Mar 26, 2019 18:29:54 GMT -5
Please share the blend file.
Have you tried selecting the offending spot and removing doubles?
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Post by makesims on Mar 26, 2019 18:58:40 GMT -5
Here is the blend file. I'm pretty new to Blender and I can't really do anything beyond the most basics of basics at this point (if that wasn't clear, lol).
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Post by mauvemorn on Mar 27, 2019 6:56:42 GMT -5
Hi again. This is indeed the issue with weights. - select s4studio_mesh_1. Press Tab to switch to Edit mode; - switch to orthogonal ( 5 key ) front ( 1 key ) view; - switch to Vertex select ( 1 ), disable Limit Selection to visible ( 2 ); - press A to deselect everything. Holding Ctrl, lasso-select it like this ( 3 ); - since they do not actually overlap but are close to each other, you'll need higher merge distance. So go to Tools tab, click on Remove doubles ( 4 ) and set Merge Distance to 0.005 ( 5 ) ; - repeat the same on the left arm.
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