|
Post by kikisimlive on Mar 27, 2019 12:30:35 GMT -5
I created a helmet based of Captain Marvel's helmet using the Head mesh as a base. I've found that after many problem solving attempts the mesh distorts in game. This is especially noticeable around the eyes and the nose where the shape looks funny and around the ears because the texture is distorted. The fault isn't in the uv map because it looks fine in blender and in the sims 4 studio. I think it's caused by the sliders. things I've tried so far is vertex painting the helmet from green 007F00 to blue 007FFF. No change. I've tried removing the uv1 map all together but that was disaster. Putting the sim's eyes super high in relation to her head and really big did change the eye hole shapes in the right shape but that obviously isn't a solution. I don't know how to fix it really :( if you have any idea please let me know. The links to the blend file and package file are just below. helmet package: www.mediafire.com/file/516e5efi96p91w6/CapMarvHelmet.package/filehelmet blend: www.mediafire.com/file/xqvjvc4uq1fa744/CaptainMarvelHelmet.blend/file
|
|
|
Post by dicedexterity on Apr 9, 2019 7:34:13 GMT -5
Did you figure this out? I was trying to find some other meshes that work like this but the wrestling mask that's in the game seems to start above the eyebrows. The masks for masquerade costume balls are fixed accessories like glasses. The Flash mask by AmiSwift looks like it's based off the wrestling mask and the Arrow mask looks like it's face paint on the skin mesh. Maybe you need to have a fixed bit above the eyes using vertex paint then the head mesh to paint the face paint onto it? Hopefully someone with more experience making meshes will know the answer!
|
|