|
Post by floraery on Apr 20, 2019 20:48:02 GMT -5
Hi !
I'm new here so I don't really know if this is where I'm supposed to be posting. It's my first time asking around for help because I usually work it out by myself and succeed. My searches didn't help so here I am.
So, I was wondering how do you include a mesh in a standalone ? I'm such a picky person and I'm trying to retexture this hair for personal use because I simply love the hair but the texture is just not my favorite ! Can someone help me out ?
Thank you !
|
|
|
Post by monas on Apr 20, 2019 22:37:34 GMT -5
to change the textures you have to go to the My projects option look for the mesh once you made your retextures or recolors (click Export textures) you import those textures with the button import(in the texture of the original mesh) and save automatically replace the original textures with yours in short: the textures you made with the original textures that you exported and rewrote in some graphic editor you have to import / overwrite them to the same mesh If you have not understood, I hope that someone will explain it better
|
|
|
Post by floraery on Apr 21, 2019 7:56:12 GMT -5
Eh ... Not sure this is what I meant !
I know how to import and export textures. What I want to know is how to remove all the original textures and only have mine but also not have the mesh showing up in my game.
I want my own standalone and my own textures (just a quick reminder to anyone this could seem unfair, this is only for personal use) ! Hope this is more clear !
Thank you for trying to help, though !
|
|
|
Post by monas on Apr 21, 2019 8:11:41 GMT -5
could you give an example with image please? that is to say, you make your own textures following what the original mesh says but you want to replace the textures of the mesh by putting yours? have if someone else passes and explains you because I sometimes confuse (well most of the time) everyone xD edit: I think that what jwofles says is correct, because it seems that you want to make a clayified of some alpha hairstyle and then as you only want to play with the alpha hairstyle passed to maxis match you do not want the realistic texture
|
|
|
Post by jwofles on Apr 21, 2019 8:21:20 GMT -5
|
|
|
Post by floraery on Apr 21, 2019 8:44:01 GMT -5
Thank you ! This helped a lot !
Just a quick question, though. Will this method work for ''Create a CAS Standalone'' or does it have to be something else ?
|
|
|
Post by jwofles on Apr 21, 2019 9:36:13 GMT -5
Thank you ! This helped a lot ! Just a quick question, though. Will this method work for ''Create a CAS Standalone'' or does it have to be something else ? Yes it should work okay (since you only delete the original textures, and the mesh stays the same).
|
|
|
Post by floraery on Apr 21, 2019 14:11:37 GMT -5
could you give an example with image please? that is to say, you make your own textures following what the original mesh says but you want to replace the textures of the mesh by putting yours? have if someone else passes and explains you because I sometimes confuse (well most of the time) everyone xD edit: I think that what jwofles says is correct, because it seems that you want to make a clayified of some alpha hairstyle and then as you only want to play with the alpha hairstyle passed to maxis match you do not want the realistic texture By the way, thank you for trying to help !
Although, I really just wanted to change the original alpha texture to my own alpha texture. I don't really like clayified hairstyles but that's irrelevant, oh my god.
Thank you still, though ! I'm good now.
|
|
|
Post by floraery on Apr 21, 2019 14:14:57 GMT -5
Oof, also one last question (hopefully), sorry about that.
So should I delete the CASP, RLE2, THUM / CAS part Thumbnail before or after I imported my own textures ? I'd suppose it would be before but I'm not quite sure !
Thank you, again for your patience, oh my !
|
|
|
Post by jwofles on Apr 21, 2019 16:07:21 GMT -5
Oof, also one last question (hopefully), sorry about that.
So should I delete the CASP, RLE2, THUM / CAS part Thumbnail before or after I imported my own textures ? I'd suppose it would be before but I'm not quite sure !
Thank you, again for your patience, oh my ! Do it after. First, create your standalone recolour from the custom hair, add your swatches, then close that .package. Then open the hair mesh .package, and then delete all the swatches / images from it (except for the normal and specular) as per the tutorial.
|
|