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Post by seechocolate on Apr 21, 2019 17:00:28 GMT -5
I have the zombie mod, pose player and extreme violence and now all they display is their logo along with a "...".
It's annoying, especially with posing and violence mod as there's no words on the menu's to understand what you're clicking.
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Post by Leniad on Apr 21, 2019 21:33:24 GMT -5
EA's first update inadvertently blocked text string ids used by creators. They fixed this and posted a second update. Try updating again.
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Post by greyredroses on May 7, 2019 10:29:48 GMT -5
EA's first update inadvertently blocked text string ids used by creators. They fixed this and posted a second update. Try updating again. Even after the second patch, there are still mods that need to be updated. Can you please look into it Leniad (I sent you a message).
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Post by Leniad on May 7, 2019 15:56:26 GMT -5
Don't have get together, so I can't re-create the issue. Sorry.
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Post by greyredroses on May 7, 2019 19:53:03 GMT -5
Don't have get together, so I can't re-create the issue. Sorry. Would the last exception file help? I can send one ASAP. EDIT: Here you go just in case. <?xml version="1.0" ?><root> <report><version>2</version><sessionid>6e13765413464d95cd22907</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-05-07 21:01:10</createtime><buildsignature>Local.Unknown.Unknown.1.51.77.1020-1.200.000.389.Release</buildsignature><categoryid>resolver.py:904</categoryid><desyncid>6e13765413464d95cd22907</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<object_barPro2x1_Portable_High:0x04d00954b21403e7, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:None, cause:Build/Buy. This will result in a partially reset object (ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 236, in c_api_reset_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 250, in reset_object File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record File ".\WickedWhims 4.3.5.140d\turbolib\injector_util.py", line 22, in _wrapped_function File ".\WickedWhims 4.3.5.140d\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log File "E:\Builds\MCCC_6_2_0\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 800, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 742, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 357, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2016, in component_reset File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2037, in reset_states_to_default File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2518, in _trigger_on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 485, in on_state_changed File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 413, in update_object_tooltip File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 502, in _ui_metadata_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in get_tokens File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 429, in <genexpr> File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\localization_tokens.py", line 305, in _get_token File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_object_generator.py", line 31, in get_objects File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 904, in get_participants ValueError: Trying to use SingleObjectResolver with something that is not an Object: ParticipantType.Actor rtim=0</desyncdata></report> </root>
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Post by Leniad on May 8, 2019 11:45:51 GMT -5
Doesn't help me, sorry.
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Post by Sparkiekong on May 8, 2019 15:02:50 GMT -5
You probably just need to go download an updated version of each mod. The EA patch fixed some stuff, but you still have to update script mods after most patches.
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