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Post by minhuips on Apr 22, 2019 16:48:56 GMT -5
Hello, I am having a problem with my objects that I created. When I zoom out just a tiny bit, the texture gets disoriented, and I am extremely close to the object. This doesn't happen to my other cc objects. This is the object with the problem This is an example of my cc that is fine
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Post by inabadromance on Apr 22, 2019 23:04:17 GMT -5
hi! I'm on mobile right now, but I'm assuming this is due to:
- dds textures not being saved with mipmaps ticked (nvidia window) - wrong texture resolution. must be power of two, example: 256, 512, 1024. any other won't do. - medium /lower lods different than high.
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Post by minhuips on Apr 26, 2019 16:56:13 GMT -5
hi! I'm on mobile right now, but I'm assuming this is due to: - dds textures not being saved with mipmaps ticked (nvidia window) - wrong texture resolution. must be power of two, example: 256, 512, 1024. any other won't do. - medium /lower lods different than high. Thank you very much! It''s working now!
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