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Post by siklogik on Apr 23, 2019 20:06:14 GMT -5
I created a piece of wall deco that is exactly 1x1 blender units and centered in the workspace (shadow plane is the same size/position.) When I place it in game I can tile seamlessly vertically but cannot put two of them next to each other without bb.moveobjects. What is the exact width of a wall segment in blender units? Or how do I size the mesh to avoid overlap when placing side-by-side without introducing gaps?
(Note: when I place side-by-side with move objects they go right beside each other and I don't see the overlap the game is complaining about without the cheat.)
Cheers!
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Post by inabadromance on Apr 24, 2019 1:13:13 GMT -5
hi! one tile in game is one tile in blender. maybe the shadow plane is what's causing the overlap.
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