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Post by silverstarslove on Apr 24, 2019 4:46:03 GMT -5
Okay, I'm happy with my hair mesh as is right now. There are minor flaws, but they're easy to ignore. My problem happens when I open the game. The hair shows up above and slightly to the right of the head. It moves with the head, but it's just floating on its own a little way away from the head. How can I fix it so that the hair acts like hair and is actually attached to the head instead of just a ghost mesh? Here are my blender and package files. I can't tell what I did wrong because it's fine everywhere else. Thanks in advance
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Post by mauvemorn on Apr 24, 2019 10:35:40 GMT -5
Hi. This happens because the weights were transferred the wrong way. You need to use Clean tool. Shown from 2:13 to 2:40Your mesh has no uv_1 map which is what dictates how the mesh will morph. You can make one from scratch or t ransfer it from the head.Hairstyle blends consist of 3 meshgroups, 2 of which are meant to interact with 2 different types of hats. Cut numbers are what Sims 4 Studio uses to determine which mesh group in your .blend will be used to replace an EA mesh group in the original LOD. Read more about it here All 3 of your meshgroups have 0000 which is wrong. Change one to 0001 and another to 0002.
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Post by silverstarslove on May 2, 2019 4:17:42 GMT -5
Thanks for all the help!
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