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Post by ravasheen on May 2, 2019 18:56:44 GMT -5
Hey All! Why are shadows always the bane of my existence?! So I made this clothing rack and the object I copied for the package was a dresser (I mention this because the size of the shadow seems to be the same size as the object I copied from). I have fixed the footprint to be the correct size, made the texture for the footprint blank, and made the shadow mesh match my main mesh. The shaders are phong for the object. Yet my object is still casting a HUGE shadow that extends way past my object and is especially visible against a wall. I have uploaded my package, blender files, and photos showing the issue to the google drive folder linked below. Any ideas how to fix it or at least make it not so noticeable? Also, when I rotate around my object, the clothes seem to have a 'ghosting' effect as in you can see a faint transparent version of the object as I pan around. This may just be the clothes casting objects onto eachother but I can't tell. Any feedback would be appreciated! drive.google.com/open?id=1kdzUMUtaLoKAk55HKSeoPUHFs2Ix7KXeI also added an image showing side by side my rack with the rack from the get famous expansion to show the differences in shadows. I didn't want to clone the get famous rack cause then it wouldn't be base game compatible otherwise I would have gone that route. I don't see any major differences between the shading settings between the two objects.
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Post by freeasabird on May 2, 2019 21:01:32 GMT -5
Try adjusting the shadow mesh in blender, it looks as if all it needs is the plane that makes the shadow to be a little bigger on the actual shadow map.
I haven't looked at you file, (its 3am here and I should be sleeping) but if your clothes are disappearing when you pan around its probably nothing more than either re-aligning the vercicies or adding another layer of them then flipping over. To see if this is the problem click show backface culling in Blender, if the mesh turns black or becomes transparent that's the problem.
I hope some of this makes sense I'm so tired I keep forgetting what I typing.
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Post by ravasheen on May 2, 2019 22:59:35 GMT -5
Thanks for the feedback! I don't think its the shadow mesh. I did a copy paste right from my main mesh so the vertices are aligned. The objects aren't disappearing, the shadows are just weird. Like if you look at the comparison photo I put up, the shadow is super low, right where there should be no shadow. And where I would expect to see a shadow from the clothes on the wall, there is no shadow.
But I will try to modify the shadow mesh again and see. What did you mean by plane to make the shadow?
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Post by ravasheen on May 3, 2019 0:34:56 GMT -5
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