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Post by plusle on May 8, 2019 19:27:37 GMT -5
I tried testing out my costume, as far as I'm concerned, the body works but the head is sharing the same texture as the body! Is there a way to for it not to? I noticed that the head is sharing the same texture as the body without the head (the normal human head is black, yellow and white). Maybe that might be the issue?
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Post by inabadromance on May 9, 2019 0:07:56 GMT -5
hi! all CAS elements coexist in one single texture regardless of the category or location. therefore, your head should be mapped only on the head space if you want to avoid overlaps. I suggest using the second texture that appears in this thread as a guide: sims4studio.com/thread/62/fix-uv-map-template.
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Post by plusle on May 9, 2019 3:50:57 GMT -5
I got it now. Is there a way to make it so the model is not stringy? apparently vertex assigning isn't working.
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Post by inabadromance on May 9, 2019 13:50:33 GMT -5
that problem usually arises when the blend file has different bones than the original package or different number of cut groups and their composition.
the aim is for your model to resemble as closely as the original item you cloned.
I suggest deleting all bones from your model and using the original package's mesh as reference if you haven't done that already.
if you need more assistance, please share the blend and package files.
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Post by plusle on May 9, 2019 15:27:44 GMT -5
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