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Post by sigma1202 on May 20, 2019 1:18:50 GMT -5
This is probably an uv_1 problem, i did the weight transfer and i did the vertex paint, the mesh looks fine in blender and sims 4 studio but it is detached in game, also sliders don't seem to affect it, any help? I also did transfer the uv_1 from another beard mesh, and fixed it a little using the uv_1 template Also before somebody mentions it, yes, i know i am using the hat uv space, but it shouldn't cause any problems Here's my .blend file: Download
also my package file: Download
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Post by mauvemorn on May 20, 2019 2:01:00 GMT -5
Hi. The weights didn't transfer right. The weight transfer feature has to be set differently ( 2:07 - 2:40 )in the latest versions of blender. Also, I hope you deleted the original beard before importing the blend in s4s.
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Post by sigma1202 on May 20, 2019 2:45:39 GMT -5
Hi. The weights didn't transfer right. The weight transfer feature has to be set differently ( 2:07 - 2:40 )in the latest versions of blender. Also, I hope you deleted the original beard before importing the blend in s4s.
Thanks, it works fine now
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