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Post by esmeralda on Jul 20, 2015 11:38:28 GMT -5
Eek, that sounds strange! Can you please post your .blend and your .package, and I'll take a look?
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Post by ViVie. on Jul 20, 2015 15:22:23 GMT -5
Eek, that s ounds strange! Can you please post your .blend and your .package, and I'll take a look?Eek yes Drive folder here : ChesterfieldSofa (Google Drive Folder)With : 1. the TS3 package converted from S3pack with Delphi's tool 2. the mesh imported in blender with the cliptool (OM tutorial) 3. my new TS4 package after import of the mesh
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Post by esmeralda on Jul 20, 2015 16:44:27 GMT -5
Ah, okay, I took a look and see what went wrong. You imported the .blend you extracted with the clip tool straight into S4S, instead of taking a few extra steps you need to take first before importing it in. You need to export the mesh from the cloned TS4 Princess Cordelia sofa, 'Append' your new sofa to its 3rd mesh group (s4studio_mesh_2), delete the TS4 sofa leaving only your new sofa, and make any necessary adjustments to the two shadow meshes (s4studio_mesh_0 and s4studio_mesh_1). Then save that as a new .blend, and import -that- .blend into your S4S package. This tutorial covers the process, the one difference being that you will be Appending a .blend rather than Importing an .obj: sims4studio.com/thread/826/create-object-mesh-package-existing . Hopefully that will help you get it working. It's bedtime in my time zone now but if you still have problems I'll catch up with you in the morning, unless someone else comes along to help before then. Good luck!
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Post by ViVie. on Jul 20, 2015 18:35:56 GMT -5
Oh I understand now. I'll try that thank you. converting is like treasure hunt/jeu de piste if the translation make any sense Thank you and have a nice night, I'm going to bed too :zzz. 2015-07-21 Edit: It's OK, it works now. I have my Hi mesh and it's perfect in S4S I still have to figure out how to reduce the poly count for the medium and low meshes and idem for the shadows. Thank you Esmeralda ! I'm off looking for the next tutorial of the treasure hunt
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Post by esmeralda on Jul 22, 2015 4:52:57 GMT -5
That's great, glad you got it working!
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Post by ViVie. on Jul 22, 2015 14:17:17 GMT -5
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Post by esmeralda on Jul 22, 2015 15:28:46 GMT -5
Hi, I took a look. It's not to do with poly reduction, just a small problem on the UV map. The part of the map that corresponds to the edges of the cushions was mapped too big for the texture, so it was overlapping onto a non-mapped area. On the left of the pic below is what it originally looked like, and the the middle is what it looked like after I scaled that portion down a little to fit inside the cushion edge texture. Now the cushion edges look tidied up (right side of the pic): Here's a copy of the fixed .blend: www.dropbox.com/s/vd51g4hjm25d92x/sofa%20UV%20fix.zip?dl=0I'd recommend reducing the polys on this mesh if you can, though - at over 10,000 polys it's very high for TS4. Ideally TS4 items should be maybe 3000-4000 max, preferably less. Too many high polys can produce lag in-game. Looks like you're nearly there - best of luck!
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Post by ViVie. on Jul 22, 2015 16:11:54 GMT -5
Oh thank you for doing that! Thank you thank you thank you!
I managed to finish the mesh and lower the poly but it was not nice in the game (ok in studio but eek in the game) So I'm in the process of tweaking it by doing and testing and doing a bit more and testing etc. ... In the same time, my game is acting weird so I have to find the time to re-install all :(
Anyway, thank you again for your help !
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Post by rafael on Jul 28, 2015 16:55:41 GMT -5
esmeralda Thank you for that very good!
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Post by sweetsorrowsims on Sept 14, 2015 11:49:43 GMT -5
esmeralda orangemittensI am wanting to use this tutorial for a door. but there is 10 _img files and I have never done this before or dabbled in ts4 for this kind of stuff so I am unsure of which files to save/extract/export/ect.
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Post by esmeralda on Sept 14, 2015 12:28:05 GMT -5
Hi, I unfortunately have no experience with doors or other Build Mode stuff, I only do Buy Mode objects, but as far as I know, I think there are extra issues involved in making doors. It would probably be best to ask in the Creator Help forum, so that someone knowledgeable about doors will hopefully be able to help.
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Post by sweetsorrowsims on Sept 14, 2015 13:10:59 GMT -5
esmeraldaI followed the tutorial and it shows up in blender, i am just unsure of what to do from there?
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Post by esmeralda on Sept 14, 2015 13:31:33 GMT -5
Sorry, as mentioned, I have no knowledge of working with doors, so I, too, am unsure what you would do from there! You'd save it as a .blend file, but I don't know what the process would be to make it into a TS4 conversion. But I see you've now opened a thread in the Creator Help forum asking about this, so hopefully someone will be able to come to the rescue there!
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Post by kissimmeedisney on Dec 16, 2015 10:13:56 GMT -5
Can you do this in reverse? Can I make something on Sims 4 studio and convert it so a sims 3 package? I am a big fan of sims 3 (at least until we get all the eps thats 3 has) Thanks ~~KD~~
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Post by esmeralda on Dec 16, 2015 17:36:17 GMT -5
Can you do this in reverse? Can I make something on Sims 4 studio and convert it so a sims 3 package? I am a big fan of sims 3 (at least until we get all the eps thats 3 has) Thanks ~~KD~~ You can use Sims 4 Studio to extract a TS4 item's meshes and diffuse texture and bumpmap, then convert those to TS3 using TS3 tools such as s3oc and s3pe (their links are already given in the intro to this tutorial). Further instruction on making things for TS3 is beyond the scope of this site, but you can find tutorials on other sites where there are creators who still make things for TS3.
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