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Post by shinichi on Jul 23, 2019 11:38:45 GMT -5
Download link: www.simfileshare.net/download/1151288/Update 1: The crane object used in this blender is Crane 2, it is added into the zip file. I aint the original creator who made the crane. Hello. Recently I began learning how to make poses using Sims 4 studio and blender. The two poses involved two kids that happened to jump out from a construction building onto a crane as the criminals were closing in on them, where the girl almost trip and fell while the boy behind her made a split second grab upon her wrist. This is the original pose that was suppose to show up in Sims 4 as shown below: When I position the sims, i made sure I didnt use object mode and use pose mode. In order to use the poses I made, I have to put the teleporter as shown below, as I was unable to rise the teleporter as high as the crane's tipping point: But when the poses projected it self, their clothes were not only stretched, the boy sim has seemingly rise out of place: Is this a possible bug within the Sims 4 studio mesh? I hope this bug can be fix as soon as possible. Thanks for any responses. :-D The download link that contain the blender files of these poses and package is in the zip file. It is titled 'Hanging By a Thin Thread'. Update 2: At times when I try to pose, the sims itself automatically becomes blur.
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Post by Feyona on Jul 23, 2019 14:56:22 GMT -5
Clothes issue is related to clothes, not to the pose. Possibly it has missing weights on one vertex either in LOD0 LOD1.
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Post by shinichi on Jul 24, 2019 4:07:25 GMT -5
Clothes issue is related to clothes, not to the pose. Possibly it has missing weights on one vertex either in LOD0 LOD1. I dont think it is the clothes issue, because I did a small test run by readjusting the sim in a not to high position, as if she was floating above the floor, and the clothes retained it's usual self.
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Post by shinichi on Jul 24, 2019 6:57:25 GMT -5
Clothes issue is related to clothes, not to the pose. Possibly it has missing weights on one vertex either in LOD0 LOD1. I dont think it is the clothes issue, because I did a small test run by readjusting the sim in a not to high position, as if she was floating above the floor, and the clothes retained it's usual self. Here is the test pose I tried:
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Post by Feyona on Jul 24, 2019 14:05:48 GMT -5
This test doesn't prove anything. Poses will never break clothes, unless there is an issue with clothes weights in any of clothes lods.
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Post by shinichi on Jul 24, 2019 22:30:54 GMT -5
This test doesn't prove anything. Poses will never break clothes, unless there is an issue with clothes weights in any of clothes lods. Is there a way to resolve the issue regarding the clothes weights?
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Post by shinichi on Jul 24, 2019 23:04:32 GMT -5
This test doesn't prove anything. Poses will never break clothes, unless there is an issue with clothes weights in any of clothes lods. Is there a way to resolve the issue regarding the clothes weights? Link: www.simfileshare.net/download/1153495/Here is the clothes.
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Post by Feyona on Jul 25, 2019 3:00:45 GMT -5
This mesh has 2 wrong bones on LOD0 that are not suppose to be there: b__ROOT_bind__ and b__CAS_Chin__. Delete them and see if that fixed the mesh.
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Post by shinichi on Jul 25, 2019 11:00:19 GMT -5
This mesh has 2 wrong bones on LOD0 that are not suppose to be there: b__ROOT_bind__ and b__CAS_Chin__. Delete them and see if that fixed the mesh. The problem is fixed! Thank you very much! Now the next problem is over, could you please aid me on another problem? Although I didnt use Object mode, boy position is positioned above the girl, even though I put it on the same level in Blender. Again, tqvm for your help :-D :
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Post by Feyona on Jul 25, 2019 13:15:00 GMT -5
I have no clue about another issue. Someone else need to look into it.
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Post by shinichi on Jul 26, 2019 2:28:59 GMT -5
Alright then. Thanks.
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Post by sigma1202 on Jul 26, 2019 2:40:26 GMT -5
Did you move your sims origin point? That might cause these issues
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Post by shinichi on Jul 26, 2019 5:31:10 GMT -5
Did you move your sims origin point? That might cause these issues If you are referring to object mode yellow origin point, I didn't move it. Both sims i used had the coordination at zero in object mode. Sims A, the girl, did well, but sims B, the boy was a little higher.
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Post by shinichi on Jul 26, 2019 5:33:15 GMT -5
Did you move your sims origin point? That might cause these issues You can check it in the blender files I put it in the link.
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Post by shinichi on Jul 27, 2019 3:57:49 GMT -5
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