Changing the Type of Skill Required to Cook a Food
Jul 23, 2019 17:48:26 GMT -5
Vampyrince likes this
Post by ravaananaso on Jul 23, 2019 17:48:26 GMT -5
I wanted more vampire dishes in my game. Since I tried and failed to learn how to create custom food, I decided a simpler way would be to just retexture a few existing EA food to be purple. I know you can use any recipe that uses fruit, but I wanted them to look the part!
So far as a new person learning all this a couple days ago, I've figured out how to change the recipes to affect vampire thirst, change the ingredients required, and have the Plasma Fruit buff apply when that plasma food is eaten (and change the text to be more generalized).
The one thing I'm stumped on, and not sure is possible with just tuning, is changing the skills of each recipe.
For example, if I'm replacing the Sugar-free carob coconut cake, which has a Wellness lvl 2 skill requirement to cook, I see this
But for some reason, it just does not work in game. Is this something that is even possible, or needs to be done with a script mod? Other foods, that can be cooked with just normal cooking skill, would need to be scripted I'm assuming because there's nothing in the file to replace, but I would have thought it'd work with ones like the Carob cake. Could someone point me in the right direction, or if it's possible? I'm very new to understanding all this, so I'm sorry, haha.
Thank you!
So far as a new person learning all this a couple days ago, I've figured out how to change the recipes to affect vampire thirst, change the ingredients required, and have the Plasma Fruit buff apply when that plasma food is eaten (and change the text to be more generalized).
The one thing I'm stumped on, and not sure is possible with just tuning, is changing the skills of each recipe.
For example, if I'm replacing the Sugar-free carob coconut cake, which has a Wellness lvl 2 skill requirement to cook, I see this
<V t="skill_test">
<U n="skill_test">
<T n="skill">117858<!--statistic_Skill_AdultMajor_Wellness--></T>
<V n="skill_range" t="interval">
<U n="interval">
<U n="skill_interval">
<T n="lower_bound">2</T>
I would think that it would work changed to this:<V t="skill_test">
<U n="skill_test">
<T n="skill">149556<!--statistic_Skill_Hidden_VampireLore--></T>
<V n="skill_range" t="interval">
<U n="interval">
<U n="skill_interval">
<T n="lower_bound">9</T>
But for some reason, it just does not work in game. Is this something that is even possible, or needs to be done with a script mod? Other foods, that can be cooked with just normal cooking skill, would need to be scripted I'm assuming because there's nothing in the file to replace, but I would have thought it'd work with ones like the Carob cake. Could someone point me in the right direction, or if it's possible? I'm very new to understanding all this, so I'm sorry, haha.
Thank you!