Post by shinichi on Jul 28, 2019 12:24:33 GMT -5
Download Link: www.simfileshare.net/download/1153495/
Hi!
Apparently, I have encountered some issues regarding the poses I made, according to the blender, it works accordingly as show below:
But while attempting to pose both sims, it ended up like this:
I read from two threads, here and there, that the main issue is caused by accidentally moving the b_root__ bone in the sim rig as shown in the screenshot here:
Here is where things became challenging. Object mode itself is zero, so that leaves me into putting in the numbers zero at the b_root__ bone and re-adjust the entire sim's position using b_root_bind, which I did according to the forum solutions.
Problems began to show up when I copy and paste the pose into separate blender file, Child A and Child B as b_root__ bone, which I set both of them to zero in the full blender, suddenly display the numbers again in the rotation, even though I already keyed in zero. So again, I put in zero again and clicked save.
What happened next was as soon as I tried posing again, one of the sims vanish while the other stayed still.
I ain't sure whether I am doing it wrong, or it was the blender itself that is encountering these issues. I spent 4 hours trying to fix this problem, but to no avail, the boy (Child B) either goes up higher than the girl (Child A), or he vanishes in the sims 4 game, just as soon as I keyed '0' in b_root__ bone.
Since I search everywhere within the sims 4 studio for a step by step screenshot onto resolving the solution, but to no avail, I hope someone could tell me where I did wrong through screenshots, or at least have bug resolved as soon as possible. Thanks for any responses. :-D
Hi!
Apparently, I have encountered some issues regarding the poses I made, according to the blender, it works accordingly as show below:
But while attempting to pose both sims, it ended up like this:
I read from two threads, here and there, that the main issue is caused by accidentally moving the b_root__ bone in the sim rig as shown in the screenshot here:
Here is where things became challenging. Object mode itself is zero, so that leaves me into putting in the numbers zero at the b_root__ bone and re-adjust the entire sim's position using b_root_bind, which I did according to the forum solutions.
Problems began to show up when I copy and paste the pose into separate blender file, Child A and Child B as b_root__ bone, which I set both of them to zero in the full blender, suddenly display the numbers again in the rotation, even though I already keyed in zero. So again, I put in zero again and clicked save.
What happened next was as soon as I tried posing again, one of the sims vanish while the other stayed still.
I ain't sure whether I am doing it wrong, or it was the blender itself that is encountering these issues. I spent 4 hours trying to fix this problem, but to no avail, the boy (Child B) either goes up higher than the girl (Child A), or he vanishes in the sims 4 game, just as soon as I keyed '0' in b_root__ bone.
Since I search everywhere within the sims 4 studio for a step by step screenshot onto resolving the solution, but to no avail, I hope someone could tell me where I did wrong through screenshots, or at least have bug resolved as soon as possible. Thanks for any responses. :-D