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Post by brujah on Jun 11, 2015 11:55:46 GMT -5
In this tutorial I will show you how to create an eye controller that moves with the head.
I'm assuming that you have already created your animation.package and your animation.blend. For a tutorials on how to do that, go HERE to create the animation.package or HERE to make a pose.
Remember you will have to set keyframes for the eye bones AND targets as well as your other bones when you create your poses. If you do not they will not act correctly.
1. Select the rig and then in edit mode both eye bones: b__L_Eye__ and (shift+click) b__R_Eye__. Duplicate (shift+D) and move them along the Y axis and place at X = 0, Y = -1.5 and Z = 1.745.
Rename the new bones to b__L_Eye__target and b__R_Eye__target. |
Click to see larger. | 2. Still in edit mode add a new bone (shift+A) and name it eye_target.
It will be rather large so just grab the top and move it down so it's about the same size as the others.
3. Move it to X = 0, Y = -1.5 and Z = 1.745.
4. Set it's parent to b__Head__.
5. Select b__L_Eye__target and set it's parent to eye_target. Repeat for b__R_Eye__target.
eye_target will be at the bottom of the list or you can type it in. | | 6. Go to Pose mode and select b__L_Eye__target THEN (shift+click) b__L_Eye__.
7. Add bone constraint Inverse Kinematics (shift+I).
8. Set CHAIN LENGTH to 1.
Repeat steps 6-8 for b__R_Eye__.
Now when you rotate the head bone the eye controller will follow and when you move the eye controller the eyes will move. |
Click to see larger. |
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Post by MisterS on Jun 12, 2015 9:09:36 GMT -5
Full Screen it.
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Post by Lesliem25 on Jun 15, 2015 7:24:01 GMT -5
Thanks for posting this! I'll try that!
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Post by Lesliem25 on Dec 24, 2015 11:00:50 GMT -5
brujah I actually never got around to trying this until now. I was wondering, would you mind breaking down the steps a little more into exactly what to do. Like, for the first step do I click through all of the parts of the eye so that they are all selected? I don't know how to rename bones either. Sorry, I can make poses but have never attempted anything like this.
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Post by hollyaltolangerak on Aug 18, 2016 8:34:46 GMT -5
Thank you so much brujah for this! This actually is working but you just need to really pay CLOSE attention to the details because if not, you will really have problems. The words in bold and all caps are really to be followed like most especially the 6th one. If you click first the b__L_Eye__ before the b__L_Eye__target, it won't work. It took me 3 hours I guess just for this because I'm also new to blender and stuff. Thanks again and have a good day everyone!
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Post by treefriend on Jan 14, 2017 17:26:22 GMT -5
Thanks so much for this tutorial, but I was wondering, how do you select the eye bones without selecting everything else, too? Like, for instance, when I shift+click the eye bones, it first selects upper lid, lower lid, etc. Also, you say to move them along the y axis to those points? Does it need to be exactly y=-1.5 and z=1.75? And if so, when I type those values in for y and z for both the head and tail of the bone, my bone disappears because the head and tail are at the same point on the plane. Should the tail, or head, have a different value from each other?
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Post by mariamexol on May 26, 2019 19:09:51 GMT -5
Sorry, but where I can find Video tutorial? As I can`t understand English will, and I am new in posing. Thanks.
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Post by rosali412 on Jul 25, 2019 15:23:40 GMT -5
Will this allow me to move both eyes left/right? I know that if you try to move them at the same time with the default rig, one eye comes out of the socket. They don't move the same way. I just want to make sure that both eyes will be able to move in any direction (at the same time) before I try this
Edit: I just realized this tutorial is from 2015 o:
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Post by lutetoot on May 16, 2020 14:39:05 GMT -5
I followed all the steps, I think I did them right however it's moving the entire eye socket, not the eyeball
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