|
Post by natan5 on Jul 31, 2019 12:33:41 GMT -5
Good day! I need to combine the grid of shorts and legs. If I connect them, then in the game the legs turn black.
Photo:https://tothno-ne-vrag.tumblr.com/photo
|
|
|
Post by mauvemorn on Jul 31, 2019 16:22:48 GMT -5
I assume the alpha channel of your diffuse texture is painted white in the leg area
|
|
|
Post by natan5 on Aug 1, 2019 1:15:18 GMT -5
I assume the alpha channel of your diffuse texture is painted white in the leg area Thank you for your attention to my problem! I did not create an alpha channel. I also forgot to mention that when connecting the network of legs and shorts, the legs turn pale, and in some cases the shorts turn white. I uploaded new screenshots with pale legs so you can look at them. Photo:https://tothno-ne-vrag.tumblr.com/photo
|
|
|
Post by mauvemorn on Aug 1, 2019 3:11:52 GMT -5
You do not create alpha channel, it is added when you export or save a file as dds. Make sure to do the later like this Alpha channel dictates transparency of the texture ( white - opaque, black - transperent). Wheb it comes to png files, transparency of the texture depends on the transparancy of the background anyway, please share the package so that we could tell you for sure what's wrong
|
|
|
Post by natan5 on Aug 1, 2019 4:29:06 GMT -5
Альфа-канал не создается, он добавляется при экспорте или сохранении файла как dds. Убедитесь в том, чтобы сделать позже, как этот альфа-канал диктует прозрачность текстуры (белый-непрозрачный, черный-прозрачный). Wheb речь идет о файлах png, прозрачность текстуры зависит от прозрачности фона в любом случае, пожалуйста, поделитесь пакетом, чтобы мы могли точно сказать вам, что не так Ссылка на пакет: my.pcloud.com/publink/show?code=XZKWcv7Z1QkUEWMfKUSKjQEr31HYzuliR2Y7
|
|