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Post by rizabarkah on Aug 13, 2019 8:19:12 GMT -5
Heeelp, does anyone know how to fix this??? :( it happens to me all the time whenever i created an objects. Especially loveseats . DOnt know where the black lines come from. It looks fine in blender but after i import to blender, it looks like this
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Post by sigma1202 on Aug 13, 2019 8:27:57 GMT -5
try "removing doubles" inside blender
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Post by mauvemorn on Aug 13, 2019 8:40:14 GMT -5
Hi. There is a modifier, forgot its name, that splits edges by their angle, do you use it? If yes, dont. Select edge loops with alt-click and split them manually instead (Mesh-edge-edge split). To resolve this problem, as sigma said, remove doubles with Merge distance set to 0,0001 ( if you use default units). You will also need to re-bake texures bc split edges affect shading of the object
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