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Post by Kohagura on Aug 16, 2019 17:18:00 GMT -5
I am trying to get a hair I made into TS4 with S4S, and it looked all fine until actually looking at it in-game... Where I can see some things are different. It does not seem to be due to alpha clipping (no alpha, rest of hair looks fine), pretty sure it's not due to LOD (medium and lower LODs do not have those shapes, they are different). The whole hair is 100% only weighted to the head. Cut numbers are fine, the hats work fine in changing the cuts (I noticed the hat cuts also have the same problem with the spike at the back). So I am not really sure what else there could be that could cause something like this shape change. I took some comparison screenshots, between in-game CAS and in Blender (which S4S also shows fine just as Blender). Any help would be appreciated. If it helps, I do have the "Edge Split" and "Decimation" (turned off) modifiers on the mesh in Blender, but this has never caused me problems before with previous CC so I doubt it's the problem.
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Post by squari on Aug 16, 2019 19:37:37 GMT -5
Is your uv_1 alright? That's all I can think of right now. It might be really hard to tell since it looks like it's probably just one vertex that's off (or maybe the few vertices in the center of the front hair piece that is being clipped through). It might help to share a .blend.
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Post by Kohagura on Aug 16, 2019 21:44:49 GMT -5
Is your uv_1 alright? That's all I can think of right now. It might be really hard to tell since it looks like it's probably just one vertex that's off (or maybe the few vertices in the center of the front hair piece that is being clipped through). It might help to share a .blend. Wow, that is the strangest thing (I never thought UV map would affect the vertices like that), but that really did work. I thought I had set it up correctly with just uv_1, but when I re-opened the .Blend file it apparently had several uvs in each mesh, so I just set it back to just uv_1, and it worked. Thanks a ton!
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Post by squari on Aug 17, 2019 0:01:09 GMT -5
Glad I could help!
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