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Post by abidoang on Aug 19, 2019 2:11:32 GMT -5
Hello, so I was trying to make an interaction that plays existing "mixology" animation from the game with props. It works for most of the props such as bottles, etc, but when it's trying to use the shaker, it won't appear. I looked into the ASM line and turns out that the shaker was set as an object instead of props. Is there a way to make them appear on the animation by turning them into props? Thanks! Also, I'm pretty new to modding with Sims 4 Studio so pardon my ignorance for certain terms in the program. Here's the line of code on ASM that I'm talking about:
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Post by JPCopeSIMs on Aug 19, 2019 21:48:41 GMT -5
that reference is in the recipe
example: <I c="Recipe" i="recipe" m="crafting.recipe" n="JPCopeSIMs:CircusConcessionsStand_recipe_Drink_BackyardDrinkTray_IceTea" s="17115693351986082374"> <L n="_first_phases"> <E>START_PHASE</E> </L> <L n="_phases"> <U> <E n="key">START_PHASE</E> <V n="value" t="simple_phase"> <U n="simple_phase"> <V n="_anim_overrides" t="enabled"> <U n="enabled"> <L n="params"> <U> <T n="name">pourType</T> <V n="value" t="string"> <T n="string">bottle</T> </V> </U> </L> </U> </V> <E n="_cancel_phase_name">discard_shaker</E> <V n="_object_info" t="literal"> <U n="literal"> <V n="carry_track" t="enabled"> <E n="enabled">LEFT</E> </V> <V n="definition" t="enabled"> <T n="enabled">115912<!--bottleCulinary_GEN04_set1--></T> </V> </U> </V> <T n="multiple_order_tuning">True</T> <L n="next_phases"> <E>serve_drink</E> </L> <T n="point_of_no_return">False</T> <T n="super_affordance">13024<!--bar_CreateGlass--></T> </U> </V> </U> <U> <E n="key">discard_shaker</E> <V n="value" t="simple_phase_ref"> <U n="simple_phase_ref"> <V n="_anim_overrides" t="override"> <V n="override" t="enabled"> <U n="enabled"> <L n="params"> <U> <T n="name">pourType</T> <V n="value" t="string"> <T n="string">bottle</T> </V> </U> </L> </U> </V> </V> <T n="factory">15609<!--phaseSimple_Drink_DiscardShaker--></T> </U> </V> </U> <U> <E n="key">serve_drink</E> <V n="value" t="simple_phase_ref"> <U n="simple_phase_ref"> <V n="_anim_overrides" t="override"> <V n="override" t="enabled"> <U n="enabled"> <L n="params"> <U> <T n="name">pourType</T> <V n="value" t="string"> <T n="string">bottle</T> </V> </U> </L> </U> </V> </V> <T n="factory">134501<!--phaseSimple_Drink_Serve_NoSkill--></T> <L n="next_phases"> <E>discard_shaker</E> </L> </U> </V> </U> </L> <T n="_retail_price">10</T> <T n="autonomy_weight">1</T> <T n="available_in_restaurant">False</T> <T n="crafted_by_text">0x2642142E<!--Made By: {0.SimName}--></T> <V n="crafting_cost" t="flat_fee"> <T n="flat_fee">0</T> </V> <U n="final_product"> <L n="apply_states"> <T>15113<!--Consumable_Untouched--></T> </L> <V n="carry_track" t="enabled"> <E n="enabled">RIGHT</E> </V> <L n="conditional_apply_states"> <U> <T n="state">32305<!--Marketable_HigherValue--></T> <V n="test" t="trait"> <U n="trait"> <L n="whitelist_traits"> <T>31924<!--trait_Marketable--></T> </L> </U> </V> </U> </L> <T n="definition">135864<!--drinkTumbler_SP08GENiceTea (Summer Drink Glass)--></T> <L n="loot_list"> <T>33896<!--loot_Buff_Trait_Perfectionist_Outstanding--></T> <T>33897<!--loot_Buff_Trait_Perfectionist_Poor--></T> <T>101262<!--skill_Loot_Mixology_Crafting_Reward--></T> <T>76175<!--Loot_Commodity_CareerBenefit_Culinary_Bartender--></T> </L> <U n="quality_adjustment"> <T n="base_quality">-15</T> <T n="skill_adjustment">20</T> </U> <L n="simoleon_value_modifiers_map"> <U> <T n="key">15304<!--Quality_Normal--></T> <U n="value"> <T n="lower_bound">1</T> </U> </U> <U> <T n="key">15305<!--Quality_Outstanding--></T> <U n="value"> <T n="lower_bound">1.5</T> <T n="upper_bound">1.5</T> </U> </U> <U> <T n="key">15306<!--Quality_Poor--></T> <U n="value"> <T n="lower_bound">0.5</T> <T n="upper_bound">0.5</T> </U> </U> <U> <T n="key">32305<!--Marketable_HigherValue--></T> <U n="value"> <T n="upper_bound">3</T> </U> </U> </L> <V n="simoleon_value_skill_curve" t="enabled"> <U n="enabled"> <V n="multiplier" t="value_curve"> <L n="value_curve"> <U> <T n="x">1</T> <T n="y">0.5</T> </U> <U> <T n="x">2</T> <T n="y">0.8</T> </U> <U> <T n="x">3</T> <T n="y">1</T> </U> <U> <T n="x">5</T> <T n="y">1.5</T> </U> <U> <T n="x">10</T> <T n="y">2</T> </U> </L> </V> <T n="statistic">16695<!--statistic_Skill_AdultMajor_Bartending--></T> </U> </V> </U> <L n="mood_list"> <T>14641<!--Mood_Inspired--></T> </L> <T n="name">0xCF49BD64<!--Iced Tea--></T> <T n="phase_interaction_name">0xB92EEAB8<!--Have a Quick Meal--></T> <T n="push_consume">True</T> <V n="push_consume_threshold" t="enabled"> <U n="enabled"> <T n="commodity">10020<!--commodity_Motive_Thirst--></T> <U n="threshold"> <E n="comparison">LESS_OR_EQUAL</E> </U> </U> </V> <E n="recipe_difficulty">1</E> <L n="recipe_tags"> <E>Recipe_Type_Drink</E> <E>Recipe_Category_Drinks</E> <E>Recipe_Course_Drink</E> <E>Recipe_Category_Cold</E> <E>Recipe_ChefsChoice_ChildFriendly</E> <E>Recipe_Meal_Lunch</E> </L> <T n="restaurant_base_price">10</T> <T n="restaurant_menu_icon_definition">135864</T> <T n="resumable">False</T> <V n="resume_affordance" t="disabled" /> <U n="skill_loot_data"> <T n="stat">16695<!--statistic_Skill_AdultMajor_Bartending--></T> </U> <V n="skill_test" t="enabled"> <U n="enabled"> <T n="skill">16695<!--statistic_Skill_AdultMajor_Bartending--></T> </U> </V> <T n="thumbnail_geo_state">fill</T> <T n="thumbnail_material_state">drink_01</T> </I>
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Post by JPCopeSIMs on Aug 19, 2019 21:49:59 GMT -5
Hope that help, I just wish I could get my custome animations to play
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