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Post by akaysims on Aug 20, 2019 5:30:27 GMT -5
Hi there, so I tried to make a fullbody outfit but it looks weird when in CAS with a custom preset. I think it's not a uv_1 problem because it works fine with sliders. I somehow think it's a weight problem? I'm not sure how to fix it though. This is a link to the blend file blend
The package file ... link
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Post by mauvemorn on Aug 20, 2019 6:25:56 GMT -5
Hi. For the exception of breast bones which your mesh does not have, weights have no effect on how the mesh deforms during body customization. Your problem comes from Data transfer settings and topology. Higher density = worse transfer results = less smooth deformation Raise particle distance or retopologize the mesh Choose Nearest face interpolated instead of the default option.
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Post by akaysims on Aug 20, 2019 7:59:57 GMT -5
OMG Thank you!!! It's way cleaner now
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