uonosims
Member
Thank you everyone for helping, I'm still a noob at meshing
Posts: 19
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Post by uonosims on Aug 21, 2019 22:20:58 GMT -5
hello everyone! I've always had this problem where the texture in s4s looks stretches but when I'm editing the texture in phoptoshop everything looks fine. I think this has something to do with Blender but I'm not sure what I'm supposed to do so that it doesn't stretch anymore thank you
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Post by mauvemorn on Aug 22, 2019 2:25:10 GMT -5
Hi. Did you shrink uvs by half? By default uv grid layout is square (1:1) while the sims 4 textures are rectangular (2:1). The uvs have to be created with a rectangular image set as a background in uv editor or, if they were created in a different software, shrank by half (select all of them with A, press S Y .5)
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uonosims
Member
Thank you everyone for helping, I'm still a noob at meshing
Posts: 19
|
Post by uonosims on Aug 22, 2019 8:17:36 GMT -5
Hi. Did you shrink uvs by half? By default uv grid layout is square (1:1) while the sims 4 textures are rectangular (2:1). The uvs have to be created with a rectangular image set as a background in uv editor or, if they were created in a different software, shrank by half (select all of them with A, press S Y .5) I did shrink the uvs but while having the rectangular image as a background (uv template). I read somewhere that shrinking them makes the textures blurry but if I don't shrink them I can't fit them where they're supposed to go. Here's the package if you'd like to loko at it simfileshare I forgot to add it on my post sorry
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uonosims
Member
Thank you everyone for helping, I'm still a noob at meshing
Posts: 19
|
Post by uonosims on Aug 22, 2019 10:01:06 GMT -5
Hi. Did you shrink uvs by half? By default uv grid layout is square (1:1) while the sims 4 textures are rectangular (2:1). The uvs have to be created with a rectangular image set as a background in uv editor or, if they were created in a different software, shrank by half (select all of them with A, press S Y .5) here's another simple top I just made and the texture looks a lot better! on my last one I shrank it but I never did the Y thing but on this one I did. So I'm guessing that was the problem, btw what does .5 mean? after I do S and Y where does the .5 go? sorry I'm so clueless
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Post by mauvemorn on Aug 22, 2019 10:50:42 GMT -5
S scales the selection, Y constrains modification to vertical axis, .5 shrinks the selection in half Like, when you want to double something in size, you type 2. .5 (think of it as 0.5) shrinks something in half. And about "making things blurry", bigger uv islands = better quality of baked textures. When you scale your uvs UNIFORMLY to cram them somewhere, there will be quality loss, but no stretching of textures.
When you adjust the size of uvs that were generated in square ( 1:1) uv grid layout of Marvelous designer to The Sims 4 rectangular (2:1) texture by shrinking them in half vertically, you bring them back to their original shapes. But if you decide to shrink the original shapes, then yes, any pattern will be stretched.
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uonosims
Member
Thank you everyone for helping, I'm still a noob at meshing
Posts: 19
|
Post by uonosims on Aug 22, 2019 15:35:36 GMT -5
S scales the selection, Y constrains modification to vertical axis, .5 shrinks the selection in half Like, when you want to double something in size, you type 2. .5 (think of it as 0.5) shrinks something in half. And about "making things blurry", bigger uv islands = better quality of baked textures. When you scale your uvs UNIFORMLY to cram them somewhere, there will be quality loss, but no stretching of textures. When you adjust the size of uvs that were generated in square ( 1:1) uv grid layout of Marvelous designer to The Sims 4 rectangular (2:1) texture by shrinking them in half vertically, you bring them back to their original shapes. But if you decide to shrink the original shapes, then yes, any pattern will be stretched. Oh thank you so much! I'm going to try it, I had no idea that we could do .5 while editing the uv
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Post by menaceman44 on Aug 23, 2019 9:02:34 GMT -5
The .5 doesn't "go" anywhere. You just type it in after the S Y commands.
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